Quest
Long Way from Booty Bay
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83169))
What to do
Description
There is no doubt about it. These shipments have Blackwater Cartel written all over them... literally. The Black Blood comes in here and then Blackwater takes it somewhere in the city by couriers. So if we want to find out where, we go right to the top--Baron Revilgaz. Grimla mentioned Revilgaz has a temporary set up nearby, here in Hovel Hill. Let's go pay him a visit. The ethereal thing will have to wait.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2346 30.7 39.4
Coordinates
- Turn-inUndermine 30.7, 39.4
/way #2346 30.7 39.4 - Objective areaUndermine 34.0, 47.7
/way #2346 34.0 47.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Cease and Desist about 90 yards
- Reduce, Reuse, Resell about 90 yards
- Trash to Profit about 90 yards
- On-the-Job Training about 90 yards
- Something Smells about 90 yards
- Ad-Hoc Wedding Planner about 100 yards
- The Perfect Wedding about 110 yards
- Skyrider Racing - Rags to Riches Rush about 110 yards
- Out-laws about 120 yards
- The Perfect Coat about 120 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- Slam Central Station
- The Incontinental Hotel
- The Heaps
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Undermine Awaits
Part 8 of 15.
Previous: A Trail of Black Blood · Next: Not Again!
- 1Welcome to Undermine
- 2The Grimla Express
- 3Morale Reflects Leadership
- 4Attitude Adjustment
- 5Split Venture
- 6Eyes from Above
- 7A Trail of Black Blood
- 8Long Way from Booty Bay
- 9Not Again!
- 10Eye Sores for Sore Eyes
- 11Black Blood Baton Pass
- 12Clearing Out the Depot
- 13Our Good Pal
- 14Another Piece of the Puzzle
- 15Just a Hunch
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Trail of Black Blood
While you have been getting familiar with the state of Undermine, I have been tracking our prey. The presence of Black Blood is everywhere, hidden behind noisy distractions. But this city cannot fool me.
After this quest
Taken from the storyline's own step order.
- Not Again!
The Darkfuse are moving into Hovel Hill. It's the same thing they did at Blackwater Marina. Once they move in, they start pushing the locals around. Sometimes they just make 'em go away. It ain't right. I want to fight back, but my hands are tied.
The storyline at a glance
Undermine Awaits has 15 steps, from Welcome to Undermine to Just a Hunch.
Maps its steps are placed on (steps per map): Undermine (15).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Uncovering the Truth
- Skyracing
- Breaking the Shackles
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.