Hi all
I present [storyline=1265] Storyline part of Secrets of the First Ones. This Story line have 13 Quests.
See Video Full Quest chain if need it - https://youtu.be/73vyQAKCpZQ
.Quest Name:Start and descriptionSpeak with [npc=159478] in Oribos 39 69. You will be teleported. When you will finish Quest Cinematic will start.Jump on [npc=182607] after conversation you will fly use skill 1 and 2 to get 100%. When the mount changes use skill 1-3 to pick correct read the popup information after 5 correct cinematic will start.Speak with [npc=181561] 28 53Pick Up [item=187845] 27 52 and [item=187846] 27 54 and and place them on filars 28 53.Get inside bulding 31 50 then press on [npc=184057] then slay [npc=184058].Get 12 [item=188956] by killing mobs.Move to 31 56 and use spell on extra bar to teleport inside bulding. Then kill [npc=184860] then pick up 32 57 [item=188955].Jump on [npc=184082].First move 34 64 after conversation speak with [npc=177486]Destroy 4 [object=374984]: 36 61, 38 60, 38 63, 37 6310b Defending HavenDefeat 13 Mawsworn in the Great Veldt - outside village. after finish quest Cinematic will startMove to cave 33 69 and use spell on extra bar to activate [npc=183504] then use it You will be teleported to OribosUse portal then speak with [npc=177486] 34 64
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Thank You i Hope that Help You :).
Quest
Long Lost Firim
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It looks like the name of this quest has been changed to Long Lost Firim
You CAN leap over the wall without opening it, but you will just get teleported back to the landing site.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(65456))
What to do
Description
I was gathering data here when your portal opened. The disruption activated these gate-locking mechanisms. It is only fair for you to gather the gate keys, yes? We shall speak while you search.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 28.5 53.5
Coordinates
- Turn-inZereth Mortis 28.5, 53.5
/way #1970 28.5 53.5 - Objective areaZereth Mortis 27.2, 52.6
/way #1970 27.2 52.6 - Objective areaZereth Mortis 27.2, 54.6
/way #1970 27.2 54.6 - Objective areaZereth Mortis 28.4, 53.3
/way #1970 28.4 53.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- Further Research: Aealic about 290 yards
- Further Research: Dealic about 290 yards
- Further Research: Trebalim about 290 yards
- Hollow Efforts about 290 yards
- Step Into the Ring about 290 yards
- Portal Play about 290 yards
- Forcing the Cycle about 290 yards
- The Necessity Of Equipment about 290 yards
- Oracle, Heal Thyself about 320 yards
- Overgrown Story about 320 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Faith's Repose, Zereth Mortis
- Haven, Zereth Mortis
- Rondure Alcove
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Into the Unknown
Part 4 of 13.
Previous: Strangers in a Strange Land · Next: Give Me A Hand
- 1Call of the Primus
- 2A Hasty Voyage
- 3Strangers in a Strange Land
- 4Long Lost Firim
- 5Give Me A Hand
- 6For Research Purposes
- 7A Mutual Exchange
- 8The Road to Haven
- 9Forging Connections
- 10Destroying the Destructors
- 11Defending Haven
- 12This Old Waystone
- 13The Forces Gather
Also part of: Patch Intro (part 4 of 40).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Strangers in a Strange Land
Did we... did we reach Zereth Mortis? And are we walking on water? What a wondrous place! At least, from what I can tell through this fog. I think I can make out a structure in the distance. Perhaps we will find answers there.
After this quest
Taken from the storyline's own step order.
- Give Me A Hand
To drive the Jailer from Zereth Mortis, we must direct all our resources against the enemy. An object of potential power lies in a nearby repository, but the chamber's defenses respond only to automa. I would never harm their kind, but I have encountered one that no longer functions.
The storyline at a glance
Into the Unknown has 13 steps, from Call of the Primus to The Forces Gather.
Maps its steps are placed on (steps per map): Zereth Mortis (11), Oribos (1), Oribos (1).
Steps of this storyline count toward:
Other storylines on the Zereth Mortis map
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
- Jiro to Hero
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.