Skip to content

Quest

Long Lost Firim

A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Mypciscraze+3via Wowhead (opens the original comment in a new tab)

Hi all

I present [storyline=1265] Storyline part of Secrets of the First Ones. This Story line have 13 Quests.

See Video Full Quest chain if need it - https://youtu.be/73vyQAKCpZQ
.

Quest Name:
Start and description
Speak with [npc=159478] in Oribos 39 69. You will be teleported. When you will finish Quest Cinematic will start.
Jump on [npc=182607] after conversation you will fly use skill 1 and 2 to get 100%. When the mount changes use skill 1-3 to pick correct read the popup information after 5 correct cinematic will start.
Speak with [npc=181561] 28 53
Pick Up [item=187845] 27 52 and [item=187846] 27 54 and and place them on filars 28 53.
Get inside bulding 31 50 then press on [npc=184057] then slay [npc=184058].
Get 12 [item=188956] by killing mobs.
Move to 31 56 and use spell on extra bar to teleport inside bulding. Then kill [npc=184860] then pick up 32 57 [item=188955].
Jump on [npc=184082].
First move 34 64 after conversation speak with [npc=177486]
Destroy 4 [object=374984]: 36 61, 38 60, 38 63, 37 63
Defeat 13 Mawsworn in the Great Veldt - outside village. after finish quest Cinematic will start
Move to cave 33 69 and use spell on extra bar to activate [npc=183504] then use it You will be teleported to Oribos
Use portal then speak with [npc=177486] 34 64


.
Thank You i Hope that Help You :).

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 60
Quest ID65456

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(65456))

What to do

StorylineInto the Unknown, step 4 of 13
Rewards25g 74s, 8,150 XP

Description

I was gathering data here when your portal opened. The disruption activated these gate-locking mechanisms. It is only fair for you to gather the gate keys, yes? We shall speak while you search.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zereth Mortis Quest turn-in 5 mapped points
Zereth Mortis map showing where to go for Long Lost FirimTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1970 28.5 53.5

Coordinates

  • Turn-inZereth Mortis 28.5, 53.5/way #1970 28.5 53.5
  • Objective areaZereth Mortis 27.2, 52.6/way #1970 27.2 52.6
  • Objective areaZereth Mortis 27.2, 54.6/way #1970 27.2 54.6
  • Objective areaZereth Mortis 28.4, 53.3/way #1970 28.4 53.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zereth Mortis map

Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zereth Mortis:

  • Faith's Repose, Zereth MortisAlliance and Horde · about 460 yards north-east
  • Haven, Zereth MortisAlliance and Horde · about 520 yards south-east
  • Rondure AlcoveAlliance and Horde · about 850 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards north-west
  • Objective areaabout 80 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Into the Unknown

Part 4 of 13.

Previous: Strangers in a Strange Land · Next: Give Me A Hand

  1. 1Call of the Primus
  2. 2A Hasty Voyage
  3. 3Strangers in a Strange Land
  4. 4Long Lost Firim
  5. 5Give Me A Hand
  6. 6For Research Purposes
  7. 7A Mutual Exchange
  8. 8The Road to Haven
  9. 9Forging Connections
  10. 10Destroying the Destructors
  11. 11Defending Haven
  12. 12This Old Waystone
  13. 13The Forces Gather

Also part of: Patch Intro (part 4 of 40).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Strangers in a Strange LandZereth Mortis · Level 60

    Did we... did we reach Zereth Mortis? And are we walking on water? What a wondrous place! At least, from what I can tell through this fog. I think I can make out a structure in the distance. Perhaps we will find answers there.

After this quest

Taken from the storyline's own step order.

  • Give Me A HandZereth Mortis · Level 60

    To drive the Jailer from Zereth Mortis, we must direct all our resources against the enemy. An object of potential power lies in a nearby repository, but the chamber's defenses respond only to automa. I would never harm their kind, but I have encountered one that no longer functions.

The storyline at a glance

Into the Unknown has 13 steps, from Call of the Primus to The Forces Gather.

Maps its steps are placed on (steps per map): Zereth Mortis (11), Oribos (1), Oribos (1).

Steps of this storyline count toward:

Other storylines on the Zereth Mortis map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.