Ghostbusters, anyone?
Quest
Lycaneum Chaos
Quest facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96227))
Description
When the Omnium began to stir in its vault, we thought to move it here for observation. Evidently, this was a bad idea. The arcane magics seeping out are causing chaos. Folios casting all sorts of incomplete spells, arcane sparks running amok--even the candle flames have sprung to life! But we cannot simply destroy them, as the magics here are too volatile. I have procured a ward-lance from the arsenal of the spellbreakers. It will dispel the volatile magic. Here, take it. And do be careful.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2424 64.2 19.2
Coordinates
- Objective areaIsle of Quel'Danas 64.2, 19.2
/way #2424 64.2 19.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Lycaneum map
- Seeking Knowledge Week 1 of 5: The Omnium Folio about 20 yards
Quests whose map markers the client places closest to this one on The Lycaneum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Lycaneum:
- Terrace of the Sun, Isle of Quel'Danas
- The Royal Exchange, Silvermoon City
- Sanctum of Light, Silvermoon City
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Voidlight Marlx 150
Spell: Omnium FolioAn arcane folio containing powerful runes usable in combat.
Reward details
Currency: Voidlight Marl x 150
Created at the confluence of Light and Void, this mystical substance may be traded for objects of similar significance. Used at Renown Quartermasters and other vendors across Midnight zones.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Sunstrider Omnium
Part 5 of 12.
Previous: Omnium Anomalies · Next: The Shadowed Spire
- 1The Magisters' Call
- 2The Magisters' Conundrum
- 3The Magisters' Conundrum
- 4Omnium Anomalies
- 5Lycaneum Chaos
- 6The Shadowed Spire
- 7The Void Reveals
- 8Unraveling the Wards
- 9The Grand Magister's Key-Cipher
- 10Return to the Omnium
- 11The Omnium Reawakens
- 12Return to the Omnium
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Omnium Anomalies
Shortly after the Omnium awoke, it began manifesting arcane anomalies around the Lycaneum. We believe these anomalies to be malfunctioning security protocols--the hostile projections they conjure can be quite lethal. If we do not dispatch them quickly, they will continue to manifest.
After this quest
Taken from the storyline's own step order.
- The Shadowed Spire
Time and time again, Dar'Khan continues to haunt us in some form. To think the Omnium also fell prey to his madness... If he really severed the Void Magicule from the Omnium, then I have no doubt he would have hidden it well. I have a suspicion I know where to start looking.
The storyline at a glance
The Sunstrider Omnium has 12 steps, from The Magisters' Call to Return to the Omnium.
Maps its steps are placed on (steps per map): Isle of Quel'Danas (8), Eversong Woods (2), Silvermoon City (1), The Lycaneum (1).
Steps of this storyline count toward:
Other storylines on The Lycaneum map
- The Empowered Folio
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.