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Quest

The Magisters' Conundrum

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Wolfhowl+1via Wowhead (opens the original comment in a new tab)

If you die while being on this quest (probably, because you prepared something in the kitchen and thought it is safe to stand next to the guy with the question mark above his head), do not fly to your grave stone on the map, fly to the question mark. It marks the position where you have to enter the building in order to get back to your corpse.

That is every comment on this page.

Quest facts

LevelLevel 80-90
LocationIsle of Quel'Danas, The Lycaneum, Silvermoon City
CategoryOmnium Folio
Quest ID96225

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96225))

Description

For the last few decades, a dormant artifact laid beneath the halls of Magisters' Terrace. Once serving as a beacon of knowledge to the Magisters, the artifact abruptly fell silent some decades ago. After the Dawnwell's rebirth, the artifact reawakened. When we returned it to the Lycaneum for study, it unleashed chaos upon the library. Your assistance, and discretion, would be most appreciated.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Quel'Danas Quest turn-in 4 mapped points
Isle of Quel'Danas map showing where to go for The Magisters' ConundrumTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2424 64.1 29.0

The Lycaneum Quest turn-in no plotted point
Silvermoon City Objective area 2 mapped points
Silvermoon City map showing where to go for The Magisters' ConundrumObjective areaObjective area

In-game waypoint: /way #2393 39.0 48.7

Coordinates

  • Turn-inIsle of Quel'Danas 64.1, 29.0/way #2424 64.1 29.0
  • Objective areaIsle of Quel'Danas 64.2, 20.0/way #2424 64.2 20.0
  • Objective areaIsle of Quel'Danas 64.1, 27.3/way #2424 64.1 27.3
  • Objective areaIsle of Quel'Danas 61.9, 25.2/way #2424 61.9 25.2
  • Objective areaSilvermoon City 39.0, 48.7/way #2393 39.0 48.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Quel'Danas map

Quests whose map markers the client places closest to this one on Isle of Quel'Danas, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Quel'Danas:

  • Terrace of the Sun, Isle of Quel'DanasAlliance and Horde · about 230 yards south-west
  • The Royal Exchange, Silvermoon CityHorde · about 2,800 yards south
  • Sanctum of Light, Silvermoon CityAlliance and Horde · about 2,900 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 2,500 yards south (on the Silvermoon City map)
  • Objective areaabout 190 yards north
  • Objective areaabout 40 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
  • Spell: Omnium FolioAn arcane folio containing powerful runes usable in combat.
Money3 gold9 silver
Experience1,450 XP

Storyline

The Sunstrider Omnium

Part 3 of 12.

Previous: The Magisters' Conundrum · Next: Omnium Anomalies

  1. 1The Magisters' Call
  2. 2The Magisters' Conundrum
  3. 3The Magisters' Conundrum
  4. 4Omnium Anomalies
  5. 5Lycaneum Chaos
  6. 6The Shadowed Spire
  7. 7The Void Reveals
  8. 8Unraveling the Wards
  9. 9The Grand Magister's Key-Cipher
  10. 10Return to the Omnium
  11. 11The Omnium Reawakens
  12. 12Return to the Omnium

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Magisters' CallLevel 90

    <A floating missive hangs before you, written in a flowing magical script. At first, it appears to be nonsense. As you approach the parchment, the words shift and change, and a message forms.> The Magisters request your presence at Thalassian University.

After this quest

Taken from the storyline's own step order.

  • Omnium AnomaliesLevel 80-90

    Shortly after the Omnium awoke, it began manifesting arcane anomalies around the Lycaneum. We believe these anomalies to be malfunctioning security protocols--the hostile projections they conjure can be quite lethal. If we do not dispatch them quickly, they will continue to manifest.

The storyline at a glance

The Sunstrider Omnium has 12 steps, from The Magisters' Call to Return to the Omnium.

Maps its steps are placed on (steps per map): Isle of Quel'Danas (8), Eversong Woods (2), Silvermoon City (1), The Lycaneum (1).

Steps of this storyline count toward:

Other storylines on the Isle of Quel'Danas map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.