If you are a rogue, don't bother applying stealth after drinking the flask. It prevents the event from triggering. I spent some time wondering when it would start before I relied on the invisibility potion alone.
Quest
Meeting of the Minds
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
But why does she have a flask of invisibility?
Don't go in with an active pet or they will kill your ass.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52208))
Requirements
Read from the Blizzard quest API.
Description
We're in luck. The missive details a meeting in Zo'bal Ruins between Talanji, Rokhan, Areiel, and Blood Prince Dreven. This is our chance to gain more intel on Dreven and his next move. He killed our soldiers in Vol'dun, it's time for him to pay. Meet me outside of Zo'bal Ruins. We're going to sneak into the ruins, listen to their plans, and decide what to do next.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #863 42.1 39.7
Coordinates
- Turn-inNazmir 42.1, 39.7
/way #863 42.1 39.7 - Objective areaNazmir 40.3, 43.9
/way #863 40.3 43.9 - Objective areaNazmir 51.3, 21.9
/way #863 51.3 21.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Dark Iron Machinations about 510 yards
- Fog of War about 520 yards
- The Problem with Containing a Death Loa about 540 yards
- You Owe Me a Spirit about 550 yards
- Something Extra for the Winter Queen about 550 yards
- Dark Mojo for a Dark Loa about 550 yards
- Delaying the Other Side about 550 yards
- One Little Whisper about 550 yards
- Profanity Filter about 550 yards
- Zul'Nazman about 570 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazmir:
- Redfield's Watch, Nazmir
- Grimwatt's Crash, Nazmir
- Fort Victory, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 38 comments
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Storyline
Chasing Darkness
Part 8 of 10.
Our second Horde VIP target is Ranger Captain Areiel, one of Warchief Sylvanas' most trusted dark rangers.
Previous: They Can't Stay Here · Next: Target: Blood Prince Dreven
- 1Crippling the Horde
- 2How to Kill a Dark Ranger
- 3Tortollans in Distress
- 4The Savage Hunt
- 5Ending Areiel
- 6One Option: Fire
- 7They Can't Stay Here
- 8Meeting of the Minds
- 9Target: Blood Prince Dreven
- 10Operation: Blood Arrow
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- They Can't Stay Here
Can't believe the Horde already have a foothold in the Necropolis. We have to stop them. This one's simple. Kill as many Horde as you find in that cursed place, but keep your eye out for a fella named Bwonsamdi. Seems like he's some sort of death god.
After this quest
Taken from the storyline's own step order.
- Target: Blood Prince Dreven
We must kill Blood Prince Dreven and his followers. I know of the place where they intend to go. Here is the plan. You and Keeshan will make your way to the tunnels and act as bait, lure Dreven into a false sense of security.
The storyline at a glance
Chasing Darkness has 10 steps, from Crippling the Horde to Operation: Blood Arrow.
Maps its steps are placed on (steps per map): Nazmir (9), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.