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Quest

The Problem with Containing a Death Loa

A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
LocationNazmir
Quest ID59739

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59739))

What to do

StorylineDeal for a Loa, step 3 of 11
Rewards51g 48s, 10,200 XP

Description

Me know Mueh'zala still be hidin' someting. Ol' Bwonsamdi gonna find out what dat be. But dis old loa's presence be drawin' all da undead in Nazmir ta me doorstep! Me be needin' some time ta get Mueh'zala talkin'. Dere be a troll, Zel'han, leadin' da undead. Kill him and show Mueh'zala him broken armor. Dat should end any hope he be havin' of escapin'.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazmir Quest turn-in 3 mapped points
Nazmir map showing where to go for The Problem with Containing a Death LoaTurn-inObjective areaObjective area

In-game waypoint: /way #863 39.6 24.6

Coordinates

  • Turn-inNazmir 39.6, 24.6/way #863 39.6 24.6
  • Objective areaNazmir 39.6, 35.9/way #863 39.6 35.9
  • Objective areaNazmir 39.6, 24.5/way #863 39.6 24.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazmir map

Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Nazmir:

  • Redfield's Watch, NazmirAlliance · about 610 yards east
  • Zo'bal Ruins, NazmirHorde · about 640 yards south
  • Tortaka Refuge, Vol'dunAlliance and Horde · about 1,300 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 400 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money51 gold48 silver
Experience10,200 XP

Storyline

Deal for a Loa

Part 3 of 11.

Previous: Something Extra for the Winter Queen · Next: Dark Mojo for a Dark Loa

  1. 1An Expected Guest
  2. 2Something Extra for the Winter Queen
  3. 3The Problem with Containing a Death Loa
  4. 4Dark Mojo for a Dark Loa
  5. 5Delaying the Other Side
  6. 6One Little Whisper
  7. 7Maw Manifested
  8. 8Tracking a Wild God
  9. 9Loa Rescue
  10. 10Rezan, Loa of Kings
  11. 11Parting Ways

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Something Extra for the Winter QueenArdenweald · Level 60

    Ya did good wit' how ya handled Mueh'zala. Me be wantin' ta return da favor. We be friends, after all... riiiight? Dat nasty loa be at me mercy now. Him been mutterin' about some tings he stole from ya Winter Queen. Come along ta me Necropolis.

After this quest

Taken from the storyline's own step order.

  • Dark Mojo for a Dark LoaArdenweald · Level 60

    How many times must de Necropolis come under attack? I suppose no one ever said worshipping Bwonsamdi would be easy... Bwonsamdi seeks to force Mueh'zala into revealing his secrets, and I must do my part to help. De undead swarming de Necropolis are animated by Mueh'zala's dark mojo.

Quests that require this one

The storyline at a glance

Deal for a Loa has 11 steps, from An Expected Guest to Parting Ways.

Maps its steps are placed on (steps per map): Nazmir (5), The Maw (3), Ardenweald (2), Oribos (1).

Other storylines on the Nazmir map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.