Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%. Reading through the comments for each quest can provide clarification on some of the prerequisites if you are having trouble getting the quest.
1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bite of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling trouble
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs or highmountain Salmon or silkweave Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Addie Fizzlebog
6.1.1 Baron and the huntsmen
6.1.2 Awakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 the nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing our allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.3.1 Ore Under the sea
13.4.1 Required Reagents
14.1.1 Leading by example
14.2.1 Azure Weaponry
14.2.2 Meeting in Moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of DalaranAfter completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.
Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.
Quest
Meeting in Moonclaw Vale
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
[npc=108492] can be found within a sort of tree house entrance at 60.44, 71.17, right beside a small bridge.
If you use HandyNotes she can be 'hidden' beneath a treasure icon.
Does somebody know what the requirements for this quests are? I'm currently stuck at this part of the questline with no quests available. Any help is appreciated!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42657))
Requirements
Read from the Blizzard quest API.
Description
Lyana Stardust still lingers in a vale that has been overrun by demons. Despite its current start of upheaval, she refuses to abandon her home. The strength and stubbornness she exhibits in the face of an enemy are also traits that shine through in her enchantments. We want our weapons to be as strong and stubborn as she is. Meet her in Moonclaw Vale, and see if she can work her magic with the weapons that Kyriel has crafted for us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #641 60.1 72.2
Coordinates
- Turn-inVal'sharah 60.1, 72.2
/way #641 60.1 72.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- Archdruid of the Vale about 60 yards
- Tracking the Enemy about 110 yards
- Dishonored about 150 yards
- Moonclaw Vale about 160 yards
- Malorne's Refuge about 190 yards
- Grip of Nightmare about 190 yards
- The Nightmare Lord about 190 yards
- Making A Trade about 220 yards
- Battle for Val'sharah about 290 yards
- Holding the Ramparts about 290 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Val'sharah:
- Lorlathil, Val'sharah
- Garden of the Moon, Val'sharah
- Starsong Refuge, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Storyline
Watchers in the Wild III
Part 10 of 14.
Previous: Azure Weaponry · Next: Delicate Enchantments
- 1Requesting Reinforcements
- 2Informing Our Allies
- 3The Missing Vessel
- 4Required Reagents
- 5Required Reagents
- 6Darkheart Thicket: Nightmare Oak
- 7Ore Under the Sea
- 8Leading by Example
- 9Azure Weaponry
- 10Meeting in Moonclaw Vale
- 11Delicate Enchantments
- 12Same Day Delivery
- 13Champion: Halduron Brightwing
- 14In Defense of Dalaran
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Azure Weaponry
Take the materials to Blacksmith Kyriel in Dalaran, and he'll use them to craft whatever weapons he can. As I mentioned before, he's skilled and efficient, so you shouldn't have to wait long. When his work is complete, speak to Shandris Feathermoon about getting the weapons enchanted.
After this quest
Taken from the storyline's own step order.
- Delicate Enchantments
As I'm sure you've noticed, demons have taken over the vale. Their arrival has forced many of my fellow druids to flee their homes, but I refuse to go down without a fight.
The storyline at a glance
Watchers in the Wild III has 14 steps, from Requesting Reinforcements to In Defense of Dalaran.
Maps its steps are placed on (steps per map): Trueshot Lodge (12), Val'sharah (2).
Steps of this storyline count toward:
Other storylines on the Val'sharah map
- Into the Nightmare
- All Nightmare Long
- The Black Rook Threat
- Archdruid of the Claw
- Bradensbrook
- Black Rook Hold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.