Some advice when completing this quest - you want to toggle on walk (rather than run) so that you can slowly walk over the runes. If you run too fast, you miss spots, and it can be pretty finicky as the quest credit requires that you cover EVERY little spot on the runes.
I toggled on walk and slowly completed each rune one by one, and had much less hassle with this.
The default key for toggle run/walk is Num Lock /. You change this key by going to Game Menu --> Key Bindings --> Movement Keys and changing the key for "Toggle Run/Walk"
Quest
Midterm: Rune Aptitude
A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
How do you start/trigger this world quest?
EDIT: It starts automatically when you enter the area. However the first outline on the floor is hard to see.
This dumb quest bugs out when $%^& ton of people are doing it, walking / doing 20 laps won't complete the fire one for me, worked after i reset it a couple of times.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44786))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Arcane Rune drawn
- Fire Rune drawn
- Frost Rune drawn
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #630 53.0 38.7
Coordinates
- Objective areaAzsuna 53.0, 38.7
/way #630 53.0 38.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azsuna map
- Knocked for a Loop about 70 yards
- Hit the Books about 80 yards
- Into the Academy about 80 yards
- The Headmistress' Keys about 80 yards
- Dressing With Class about 80 yards
- Study Hall: Combat Research about 150 yards
- The Haunted Halls about 160 yards
- Pop Quiz: Advanced Rune Drawing about 160 yards
- Wanding 101 about 160 yards
- The Walk of Shame about 160 yards
Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Azsuna:
- Azurewing Repose, Azsuna
- Illidari Stand, Azsuna
- Felblaze Ingress, Azsuna
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 29 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 29 on Wowhead.
Where this quest fits
Other storylines on the Azsuna map
- Defending Azurewing Repose
- Azsuna versus Azshara
- Legion Inscription
- Legion Enchanting
- Behind Legion Lines
- Balance of Power
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.