Completely bugged in 7.2... does not register any hits at all.
Quest
Wanding 101
A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hilarious quest. Try wanding other students or your teacher, and try wanding from point blank range. Reactions every time - particularly fond of the fifty point loss reference.
For anyone wondering what wand you're supposed to use, it's the wand that's in your Extra Action Button. You are not literally using the Shoot ability of your caster's ranged weapon.
Also, you have to really aim the wand, so your toon should be facing your target before you hit the button. It's ok to shoot point blank. Your instructor will yell at you but it will still count. While you're at it, shoot him too, but just for laughs.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42370))
What to do
Description
We'll start with some wand work. You have your wand with you? Good. I've set up a number of targets around the hall. Use your wand to hit as many as you can. And no point-blank shots! That's cheating.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #630 51.0 36.5
Coordinates
- Turn-inAzsuna 51.0, 36.5
/way #630 51.0 36.5 - Objective area (centre of the marked area)Azsuna 51.4, 36.6
/way #630 51.4 36.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azsuna map
- Knocked for a Loop about 100 yards
- Prepping For Battle about 330 yards
- Sentinel's Final Duty about 330 yards
- The Magister of Mixology about 330 yards
- Presentation is Everything about 330 yards
- The Druid's Debt about 340 yards
- Cursed, But Convenient about 340 yards
- The Absent Priestess about 340 yards
- Battle for Azsuna about 340 yards
- A Rather Long Walk about 340 yards
Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azsuna:
- Azurewing Repose, Azsuna
- Illidari Stand, Azsuna
- Felblaze Ingress, Azsuna
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Court of Farondis +150
The ghostly Court of Farondis and its allies continue the fight against an onslaught of invaders on the cursed island of Azsuna.
Reputation group: Legion.
Other quests in Azsuna that reward Court of Farondis reputation: From Within (+150), They Came From the Sea (+150), Our Very Bones (+150), Dark Revelations (+250), Saving Stellagosa (+150), The Walk of Shame (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azsuna versus Azshara
Part 12 of 20.
Previous: The Haunted Halls · Next: Study Hall: Combat Research
- 7The Walk of Shame
- 8Into the Academy
- 9Dressing With Class
- 10Hit the Books
- 11The Haunted Halls
- 12Wanding 101
- 13Study Hall: Combat Research
- 14Pop Quiz: Advanced Rune Drawing
- 15The Headmistress' Keys
- 16The Tidestone: Shattered
- 17Save Yourself
- 18The Head of the Snake
Showing steps 7 to 18 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Haunted Halls
Now, what was it you wanted? You're here to see the Tidestone of Golganneth? Hah! Ho ho ha ha haa! Hooo my. No, only the academy's headmistress has the keys to that chamber, and she hasn't opened the door in... oh, I'd say about ten thousand years. You'd best be off to class, now. Go on, then!
After this quest
Taken from the storyline's own step order.
- Study Hall: Combat Research
What's this? A new, confused student, desperately trying to win the favor of the headmistress, wandering the halls without anything to do? Perfect! I need help with my research. I'm writing a paper on combat. Grab me some books from the shelf over there.
The storyline at a glance
Azsuna versus Azshara has 20 steps, from Those Who Remember to Eye of Azshara: The Tidestone of Golganneth.
Maps its steps are placed on (steps per map): Azsuna (18), Eye of Azshara (1), Dalaran (1).
Steps of this storyline count toward:
Other storylines on the Azsuna map
- Defending Azurewing Repose
- Legion Inscription
- Legion Enchanting
- Behind Legion Lines
- Balance of Power
- Against the Giants
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.