[npc=115469] patrols through the valley north from Ryanna, around there.
It's not dangerous enemy, but it may pull a lot of nighborns, so try to kill it with no guards around.TomTom:
/way Suramar 55 40 OrlisKeymaster Orlis - https://www.youtube.com/watch?v=mnccufmr8n8
This is a part of [class=8] quest chain for new class hall champion - [champion=994]
_[champion=994] quest chain.12[quest=45251]Broken Shorehttps://www.youtube.com/watch?v=RWQ9lgxHOhM16[quest=46290]Hall of the Guardianhttps://www.youtube.com/watch?v=X-KRdVRO0S8
Quest
Keymaster Orlis
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(46339))
Requirements
Read from the Blizzard quest API.
Description
The Felborne insurgents appear to be guarding a teleporter pad within the glade ahead. I wonder where it leads? It is probably safe to assume that we'll need to kill Keymaster Orlis in order to gain access.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #680 55.8 42.0
Coordinates
- Turn-inSuramar 55.8, 42.0
/way #680 55.8 42.0 - Objective areaSuramar 54.2, 40.1
/way #680 54.2 40.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Felbound Beasts same spot
- The Nighthuntress Beckons about 140 yards
- Taking Control about 140 yards
- Uncovering the Orb of Sciallax about 140 yards
- Dark Secrets about 300 yards
- Devastating Effects about 320 yards
- Soothing Wounds about 320 yards
- The Fruit of Our Efforts about 370 yards
- Bad Intentions about 380 yards
- The Lost Advisor about 380 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Crimson Thicket, Suramar
- Thorim's Peak
- Lorna's Watch, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
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Storyline
Rise of the Tirisgarde IV
Part 7 of 17.
Previous: Retaliation · Next: Into the Hornet's Nest
- 2Backup Plan
- 3The Vault of the Tirisgarde
- 4A Creative Solution
- 5The Nightborne Apprentice
- 6Retaliation
- 7Keymaster Orlis
- 8Into the Hornet's Nest
- 9Nyell's Workshop
- 10Secrets of the Shal'dorei
- 11Keep it Secret, Keep it Safe
- 12Redundancy
- 13Shield Amplification
Showing steps 2 to 13 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Retaliation
Of course I will help you! Although to be honest, I am not certain where a new arcane shield generator can be found these days. So many of our craftspeople have been executed... I will think on it. Would you mind helping me as well? I have been observing a nearby group of Felborne for some time.
After this quest
Taken from the storyline's own step order.
- Into the Hornet's Nest
I hope you are up for an adventure. Shall we see where that teleporter goes?
The storyline at a glance
Rise of the Tirisgarde IV has 17 steps, from An Urgent Situation to Champion: Aethas Sunreaver.
Maps its steps are placed on (steps per map): Hall of the Guardian (7), Suramar (5), Broken Shore (3), The Arcway Vaults (1).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.