While the quest item states to use this on dead Demons, you're supposed to use it on the demonic Humanoids in the area.
Quest
Shield Amplification
A World of Warcraft quest in Broken Shore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Kill demons and use the quest item (Nightborne Soulstone) near their corpses.
At 5% each should take 20 to fill your bar.
The elites didn't seem any more difficult than the non-elites, so kill them all.
Use [item=143795] to syphon demons souls when they are dead.
Try to pull not many demons, some of them can transfrom into Fel Hounds, that deal massive damage.Shield Amplification - https://www.youtube.com/watch?v=J6qB_rBN3YY
This is a part of [class=8] quest chain for new class hall champion - [champion=994]
_[champion=994] quest chain.12[quest=45251]Broken Shorehttps://www.youtube.com/watch?v=RWQ9lgxHOhM16[quest=46290]Hall of the Guardianhttps://www.youtube.com/watch?v=X-KRdVRO0S8
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45586))
Requirements
Read from the Blizzard quest API.
Description
It will not hurt to reinforce the Nightborne Soulstone's shield just a bit more, and to do that we must infuse it with energy. Ryanna has assured me that fel essence will work beautifully for our needs. Yes - this method IS rather distasteful. However as the sin'dorei well know, desperate times call for desperate measures. It is as simple as this: we have an urgent need for magical energy, and our enemies possess it in abundance. Do what must be done.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #646 43.3 16.8
Coordinates
- Turn-inBroken Shore 43.3, 16.8
/way #646 43.3 16.8 - Objective area (centre of the marked area)Broken Shore 43.8, 16.8
/way #646 43.8 16.8 - Objective areaBroken Shore 41.6, 15.6
/way #646 41.6 15.6 - Objective areaBroken Shore 48.3, 17.9
/way #646 48.3 17.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Broken Shore map
- Vengeance Point about 270 yards
- We Ride! about 340 yards
- On Daumyr's Wings about 340 yards
- We Must be Prepared! about 350 yards
- Restoring Equilibrium about 360 yards
- War'zuul the Provoker about 360 yards
- Power Outage about 360 yards
- Unnatural Consequences about 460 yards
- Salvation about 460 yards
- Ready to Strike about 490 yards
Quests whose map markers the client places closest to this one on Broken Shore, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Broken Shore:
- Vengeance Point, Broken Shore
- Dalaran
- Deliverance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Rise of the Tirisgarde IV
Part 13 of 17.
Previous: Redundancy · Next: Lady Remor'za
- 6Retaliation
- 7Keymaster Orlis
- 8Into the Hornet's Nest
- 9Nyell's Workshop
- 10Secrets of the Shal'dorei
- 11Keep it Secret, Keep it Safe
- 12Redundancy
- 13Shield Amplification
- 14Lady Remor'za
- 15Arming Dalaran
- 16Return of the Archmage
- 17Champion: Aethas Sunreaver
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Redundancy
A construct progenitor? What a creative solution to our problem! We probably could channel Kathra'natir's power without releasing him now, but I want to add another layer of protection before we try, just in case. I will not have anyone accusing me of subterfuge!
After this quest
Taken from the storyline's own step order.
- Lady Remor'za
Our allies reported a coven of extremely powerful Felborne abjurers occupying the Weeping Terrace. Their leader, Lady Remor'za, and her followers are specialists in ancient nightborne magic and can become nearly invincible to attacks.
The storyline at a glance
Rise of the Tirisgarde IV has 17 steps, from An Urgent Situation to Champion: Aethas Sunreaver.
Maps its steps are placed on (steps per map): Hall of the Guardian (7), Suramar (5), Broken Shore (3), The Arcway Vaults (1).
Other storylines on the Broken Shore map
- Legionfall Campaign
- Chronicles of Skyhold IV
- Excavations
- Watchers in the Wild IV
- Saga of the Shadowblade IV
- The Elemental Lords IV
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.