Quest
Redundancy
Quest facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45251))
Requirements
Read from the Blizzard quest API.
Description
A construct progenitor? What a creative solution to our problem! We probably could channel Kathra'natir's power without releasing him now, but I want to add another layer of protection before we try, just in case. I will not have anyone accusing me of subterfuge! Meet me on the Broken Shore when you are ready.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #646 49.2 18.6
Coordinates
- Turn-inBroken Shore 49.2, 18.6
/way #646 49.2 18.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Broken Shore map
- Vengeance Point about 70 yards
- We Ride! about 110 yards
- On Daumyr's Wings about 120 yards
- We Must be Prepared! about 130 yards
- Restoring Equilibrium about 130 yards
- War'zuul the Provoker about 130 yards
- Power Outage about 130 yards
- Unnatural Consequences about 320 yards
- Salvation about 320 yards
- Ready to Strike about 340 yards
Quests whose map markers the client places closest to this one on Broken Shore, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Broken Shore:
- Vengeance Point, Broken Shore
- Aalgen Point, Broken Shore
- Deliverance Point, Broken Shore
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Rise of the Tirisgarde IV
Part 12 of 17.
Previous: Keep it Secret, Keep it Safe · Next: Shield Amplification
- 6Retaliation
- 7Keymaster Orlis
- 8Into the Hornet's Nest
- 9Nyell's Workshop
- 10Secrets of the Shal'dorei
- 11Keep it Secret, Keep it Safe
- 12Redundancy
- 13Shield Amplification
- 14Lady Remor'za
- 15Arming Dalaran
- 16Return of the Archmage
- 17Champion: Aethas Sunreaver
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Keep it Secret, Keep it Safe
The shield generator you found is much more than it appears. I do not think my elders would approve of such advanced technology being shared with outlanders... And yet... We owe you our lives and our freedom. You may use it, with my blessing. Just...
After this quest
Taken from the storyline's own step order.
- Shield Amplification
It will not hurt to reinforce the Nightborne Soulstone's shield just a bit more, and to do that we must infuse it with energy. Ryanna has assured me that fel essence will work beautifully for our needs. Yes - this method IS rather distasteful.
The storyline at a glance
Rise of the Tirisgarde IV has 17 steps, from An Urgent Situation to Champion: Aethas Sunreaver.
Maps its steps are placed on (steps per map): Hall of the Guardian (7), Suramar (5), Broken Shore (3), The Arcway Vaults (1).
Other storylines on the Broken Shore map
- Legionfall Campaign
- Chronicles of Skyhold IV
- Excavations
- Watchers in the Wild IV
- Saga of the Shadowblade IV
- The Elemental Lords IV
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.