Telepor pad that you need located left from Ryanna. come close and interact to send yourself to Nyell's Workshop.
Into the Hornet's Nest - https://www.youtube.com/watch?v=_pXkeZ8Tr6Q
This is a part of [class=8] quest chain for new class hall champion - [champion=994]
_[champion=994] quest chain.12[quest=45251]Broken Shorehttps://www.youtube.com/watch?v=RWQ9lgxHOhM16[quest=46290]Hall of the Guardianhttps://www.youtube.com/watch?v=X-KRdVRO0S8
Quest
Into the Hornet's Nest
Quest facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(46345))
Requirements
Read from the Blizzard quest API.
Description
I hope you are up for an adventure. Shall we see where that teleporter goes?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #680 54.2 39.3
Coordinates
- Turn-inSuramar 54.2, 39.3
/way #680 54.2 39.3 - Objective areaSuramar 54.3, 39.3
/way #680 54.3 39.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
Flight points closest to the quest’s turn-in marker on Nyell's Workshop:
- Crimson Thicket, Suramar
- Meredil, Suramar
- Ironhorn Enclave, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Rise of the Tirisgarde IV
Part 8 of 17.
Previous: Keymaster Orlis · Next: Nyell's Workshop
- 3The Vault of the Tirisgarde
- 4A Creative Solution
- 5The Nightborne Apprentice
- 6Retaliation
- 7Keymaster Orlis
- 8Into the Hornet's Nest
- 9Nyell's Workshop
- 10Secrets of the Shal'dorei
- 11Keep it Secret, Keep it Safe
- 12Redundancy
- 13Shield Amplification
- 14Lady Remor'za
Showing steps 3 to 14 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Keymaster Orlis
The Felborne insurgents appear to be guarding a teleporter pad within the glade ahead. I wonder where it leads? It is probably safe to assume that we'll need to kill Keymaster Orlis in order to gain access.
After this quest
Taken from the storyline's own step order.
- Nyell's Workshop
From what I've overheard, this is Master Artificer Nyell's workshop. His skills in construct creation are unparalleled! What a shame that he swore fealty to the Legion. I hate to destroy such a renowned craftsman, but we have no choice.
The storyline at a glance
Rise of the Tirisgarde IV has 17 steps, from An Urgent Situation to Champion: Aethas Sunreaver.
Maps its steps are placed on (steps per map): Hall of the Guardian (7), Suramar (5), Broken Shore (3), The Arcway Vaults (1).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.