Nisha is located North-east-ish of the "Seekers Outpost flight point in Zaldizar, standing on the outskirts of a murloc village and near some naga at (approx) 74,63 in Dreadpool Shallows
Quest
On the Outskirts
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Thank goodness the Southern coastline runs almost all the way through. I thought I'd have to do more swimming!
Nisha is located at 74.8 63.0.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53899))
Requirements
Read from the Blizzard quest API.
Description
If things are settled for the Commander, you should check in on Nisha. I'm sure she could use your help.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inZuldazar 74.9, 63.0
/way #862 74.9 63.0 - Objective areaOrgrimmar 49.0, 73.7
/way #85 49.0 73.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Scrollhunters about 90 yards
- Lost Chelonians about 90 yards
- A Special Stone about 90 yards
- Caged Wisdom about 150 yards
- Perfect Tidings about 150 yards
- Tiny Treasures about 150 yards
- Find Their Words about 380 yards
- Just Ptrust Me On This about 820 yards
- Clear the Riffraff about 1,230 yards
- The Scrolls of Gral about 1,240 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Seeker's Outpost, Zuldazar
- Atal'Gral, Zuldazar
- Warbeast Kraal, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Storyline
Allies of the Horde: Vulpera
Part 12 of 25.
Previous: Job's Done · Next: Explosions Always Work
- 7Worthwhile Repairs
- 8Peon Promotions!
- 9A Party in Your Honor
- 10Strength and Honor
- 11Job's Done
- 12On the Outskirts
- 13Explosions Always Work
- 14We'll Use Their Weapons
- 15Destroying the Source
- 16Taking Out the Tidecaller
- 17Threat Contained
- 18Meet with Meerah
Showing steps 7 to 18 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Job's Done
I'll stick around here a bit longer to ensure the peons get back to work. You should return to Orgrimmar and let Commander Dresh know that he does not need to fret about the outpost any longer.
After this quest
Taken from the storyline's own step order.
- Explosions Always Work
The area surrounding Tidecaller Nezara is heavily guarded, so I'll need you to create a distraction. Take these explosives. Plant them on the naga's harpoon launchers. Once they've been detonated, the blast should be more than enough to send the guards running!
The storyline at a glance
Allies of the Horde: Vulpera has 25 steps, from Guests at Grommash Hold to New Allies Among Us.
Maps its steps are placed on (steps per map): Orgrimmar (7), Twilight Highlands (7), Suramar (6), Zuldazar (5).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

