If you were as inattentive as I was, you might have missed important details necessary to complete this quest.
The quest must be completed by following the [npc=216600]'s instructions within the allotted time.
If you make a mistake or miss a choice, don’t worry—just talk to the [npc=216600] again, and the mini-game will restart.
The sequence of tasks is always different, so be sure to carefully follow the instructions each time.
Note: If you are not sure what to press on when he calls, just hover with mouseover outlined equipment and you will see the names in the tooltip.
Quest
On the Job Training
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are facing North (look at mini map), these are the chat directions.
NPC yells out the issue, you need to read and click the correct shiny.
North East is the "read the numbers"
North West is the "valve turn it off"
South East is the "control panel"
South West is the "pipe's coming loose"
Hope this helps.
This type of quests... i hate it i hate it I HATE IT! New expansion and already second quest with a "watch chat like idiot, filter out NPC spam and click correct button like baboon".
I hoped those quests would never ever return after annoying Shadowlands where I remember some of them to this date.
Little did I know Dragonflight was done by other WoW dev team and the annoying Jim from SL is back at it again...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79556))
What to do
Description
Stoneheads use steam to run whole place. Have lava, have water, make sense. Repairs not going well, we hear. No new parts from factory. "Against rules" to use scrap, been told. A lot. Help get old machines work. We watch, learn. Maybe not get yelled at for helping.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 43.1 31.9
Coordinates
- Turn-inThe Ringing Deeps 43.1, 31.9
/way #2214 43.1 31.9 - Objective areaThe Ringing Deeps 43.2, 31.8
/way #2214 43.2 31.8 - Objective area (centre of the marked area)The Ringing Deeps 43.0, 31.6
/way #2214 43.0 31.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- The Flame Within about 10 yards
- Fire and Gemstone about 10 yards
- Can Catch More Fires with Honey about 10 yards
- New and Improved about 10 yards
- Gearing Up for Trouble about 20 yards
- Bless These Homes about 40 yards
- Brax's Brass Knuckles about 50 yards
- Go Take Candle! about 50 yards
- More Candles! about 50 yards
- The Final Candle about 50 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gundargaz, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
- The Aegis Wall, Hallowfall
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 38 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 38 on Wowhead.
Storyline
Kobold Culture and Integration
Part 16 of 20.
Previous: Kobold Kleanup · Next: Pipe Patching
- 9Hot Pollenate-o
- 10Beebiter
- 11Janky Candles
- 12Holy Hydrocarbons
- 13Deep Wax Galactic
- 14A Light of the Dark
- 15Kobold Kleanup
- 16On the Job Training
- 17Pipe Patching
- 18Plumber Power
- 19Critical Pressure!
- 20Home Is Where the Candle Is
Showing steps 9 to 20 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Kobold Kleanup
New home little shabby. Not good, full of fun stuff and good bits shabby. Old, everybody died and now it fall apart shabby. We help! Lots of kobolds, now, so we make place presentable for stonehead friends. Make feel like home. You help, too. Grab broom, get going!
After this quest
Taken from the storyline's own step order.
- Pipe Patching
Earthquake do number on old pipes. Many start leaking steam everywhere. Especially ones too tall to reach. <Fourman Grimes points up to the pipes stretching from Gundargaz to the surface.> Stoneheads not have "approved replacements," but we not have time wait.
The storyline at a glance
Kobold Culture and Integration has 20 steps, from Dripsy Forgot Her Candle to Home Is Where the Candle Is.
Maps its steps are placed on (steps per map): The Ringing Deeps (15), Isle of Dorn (5).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- The Machines March to War
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.