Coordinates/Description:
71.2, 64.6 - under the roots of one of the big trees in the very south-west
72.6, 63.1 - in the middle of the quest area, pinned to a tree with an X shaped observation platform
74.0, 62.1 - on the shore at the very east of the quest area. Party hidden by some rocksWaypoints:
/way 71.2 64.6
/way 72.6 63.1
/way 74.0 62.1
Quest
Perfect Tidings
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
A red floating icon zooms away - follow it to the clues.
Note that you will not be able to do the follow up quest unless you have also completed the baby tortollan's request to collect his belongings.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49284))
What to do
Description
Your timing is most convenient, {class}. Our team had a check-in planned for this place, two days past. None have yet returned. I did not want to be brash and send word to the city too soon. However, I cannot leave this place empty, nor can I abandon young Koba. Take this scroll. See who, or what, you can find. Bring back those you can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 73.7 61.0
Coordinates
- Turn-inZuldazar 73.7, 61.0
/way #862 73.7 61.0 - Objective area (centre of the marked area)Zuldazar 72.9, 63.2
/way #862 72.9 63.2 - Objective areaZuldazar 70.5, 65.2
/way #862 70.5 65.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Taking Out the Tidecaller about 140 yards
- On the Outskirts about 150 yards
- We'll Use Their Weapons about 150 yards
- Explosions Always Work about 150 yards
- Destroying the Source about 150 yards
- Disarming the Cannons about 490 yards
- Granting a Reprieve about 490 yards
- The Troll's Tale about 490 yards
- Zuldazar Foothold about 490 yards
- Save Them All about 490 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zuldazar:
- Seeker's Outpost, Zuldazar
- Castaway Encampment, Zuldazar
- Mistvine Ledge, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Zuldazar map
Reward details
Reputation: Tortollan Seekers +75
Traversing the world, the Tortollan Seekers wield their immense wealth to catalogue and preserve forbidden knowledge.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Tortollan Seekers reputation: Clear the Riffraff (+75), The Scrolls of Gral (+75), Saving for Later (+75), Beneath the Waves (+150), The Scamps (+75), Mista Nice (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dreadpearl Tidings
Part 1 of 7.
Next: Tiny Treasures
- 1Perfect Tidings
- 2Tiny Treasures
- 3Caged Wisdom
- 4Lost Chelonians
- 5Scrollhunters
- 6A Special Stone
- 7Find Their Words
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Tiny Treasures
My adults are in the field doing some research. So I stay here, patiently waiting, as they told me to do. These monsters came and took my special treasures! They took my best friend in the whole world, my slug, Spitzy! They took them all. They ran far. I do not move fast...
The storyline at a glance
Dreadpearl Tidings has 7 steps, from Perfect Tidings to Find Their Words.
Maps its steps are placed on (steps per map): Zuldazar (7).
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.