Mojoba will understandably turn hostile when enforced to exile to Vol'dun. However, you can be merciful and avoid the bloodbath by just running away. You'll get credit after speaking to him, not after killing him.
Quest
On The Run
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
/way 21.53 55.13 [npc=131135]
/way 21.33 50.42 [npc=131129]
/way 23.51 47.71 [npc=131132]On The Run quest video: https://www.youtube.com/watch?v=v38453mD0a4
This quest is part of the Nazmir Сaravan to Vol'dun questchain. All Nazmir quests: The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideo1191Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/qsgGS7jt0LM1202Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/Gd_kLzPGprk122Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/v-SZiVH0r8E124Сaravan to Vol'dun [currency=1553][npc=131231]Shoaljai Tar Pitshttps://youtu.be/xPgjVOdYMPs125Сaravan to Vol'dun[npc=130930]Shoaljai Tar Pitshttps://youtu.be/1tfwmz54mXIId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49777))
Requirements
Read from the Blizzard quest API.
What to do
Description
<The guard captain appears to be fatally wounded.> We were... transporting prisoners when de ambush came... a giant devilsaur... tore through everything. Most of de prisoners escaped in de carnage... dese are hardened criminals. Dey cannot be allowed to roam free! I swore a blood oath dat I would deliver dem to Vol'dun... I am probably going to die here, but I will not die an oathbreaker! Find de escaped criminals and exile dem to Vol'dun.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 24.2 53.5
Coordinates
- Turn-inNazmir 24.2, 53.5
/way #863 24.2 53.5 - Objective areaNazmir 21.5, 55.0
/way #863 21.5 55.0 - Objective areaNazmir 23.5, 47.5
/way #863 23.5 47.5 - Objective areaNazmir 21.2, 50.4
/way #863 21.2 50.4 - Objective areaNazmir 24.1, 53.2
/way #863 24.1 53.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- We Have Them Cornered about 360 yards
- Power Denied about 360 yards
- Offer of Power about 360 yards
- Conduit Interruption about 360 yards
- Payback's a Lich about 360 yards
- Projection Destruction about 360 yards
- Humbling the Terrors about 360 yards
- All Hope is Lost about 360 yards
- Getting a Leg Up about 410 yards
- Didn't Stop to Think if They Should about 410 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Vulpera Hideaway, Vol'dun
- Zo'bal Ruins, Nazmir
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Azeritex 75
Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Zandalari Empire reputation: Won't Leaf Him to Die (+75), No Problem Tar Can't Solve (+75), Don't Go into the Light (+10), Bad To The Bone (+75), Recovering Ancient Fire (+75), Catch Me if You Can (+150).
Currency: Azerite x 75
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
This is the Pits
Part 1 of 7.
Next: No Problem Tar Can't Solve
- 1On The Run
- 2No Problem Tar Can't Solve
- 3Won't Leaf Him to Die
- 4Don't Go into the Light
- 5Bad To The Bone
- 6Recovering Ancient Fire
- 7Catch Me if You Can
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- No Problem Tar Can't Solve
I'm not going to lie... I did wicked things in my youth and I've been living with de shame ever since. But Zaluto is going to die without my healing, and we're all going to die if dat dino isn't taken care of. Dere is a lot of tar in dis area.
Quests that require this one
The storyline at a glance
This is the Pits has 7 steps, from On The Run to Catch Me if You Can.
Maps its steps are placed on (steps per map): Nazmir (6), Vol'dun (1).
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.