When you approach the harpoons, the place to click to set the explosives may be hard to see. They're on the curved legs of the harpoons, one on each side.
Quest
Explosions Always Work
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If, like me, you came here to find out how to detonate the explosives, go back to the quest giver and then a special action button will appear.
if you are having issues like me coming in just before the dragonflight content....... the issue with DETONATE was the action button wasnt available so have to go into the menu and select edit mode, then tick the box next to extra abilities and then drag that out where you can see it. once i did that i was done. took me 30mins to figure that out!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53901))
Requirements
Read from the Blizzard quest API.
Description
The area surrounding Tidecaller Nezara is heavily guarded, so I'll need you to create a distraction. Take these explosives. Plant them on the naga's harpoon launchers. Once they've been detonated, the blast should be more than enough to send the guards running!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 74.9 63.0
Coordinates
- Turn-inZuldazar 74.9, 63.0
/way #862 74.9 63.0 - Objective area (centre of the marked area)Zuldazar 74.6, 67.5
/way #862 74.6 67.5 - Objective area (centre of the marked area)Zuldazar 74.5, 66.1
/way #862 74.5 66.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Scrollhunters about 90 yards
- Lost Chelonians about 90 yards
- A Special Stone about 90 yards
- Caged Wisdom about 150 yards
- Perfect Tidings about 150 yards
- Tiny Treasures about 150 yards
- Find Their Words about 380 yards
- Just Ptrust Me On This about 820 yards
- Clear the Riffraff about 1,230 yards
- The Scrolls of Gral about 1,240 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Seeker's Outpost, Zuldazar
- Atal'Gral, Zuldazar
- Warbeast Kraal, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 22 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 22 on Wowhead.
Storyline
Allies of the Horde: Vulpera
Part 13 of 25.
Previous: On the Outskirts · Next: We'll Use Their Weapons
- 8Peon Promotions!
- 9A Party in Your Honor
- 10Strength and Honor
- 11Job's Done
- 12On the Outskirts
- 13Explosions Always Work
- 14We'll Use Their Weapons
- 15Destroying the Source
- 16Taking Out the Tidecaller
- 17Threat Contained
- 18Meet with Meerah
- 19The Vintner's Assistants
Showing steps 8 to 19 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- On the Outskirts
If things are settled for the Commander, you should check in on Nisha. I'm sure she could use your help.
After this quest
Taken from the storyline's own step order.
- We'll Use Their Weapons
We're going to need special weapons to take down Tidecaller Nezara. Good thing it looks like the naga have plenty. We'll use their weapons against them. You and I know a thing or two about that. Grab an assortment. We'll need more than one.
Quests that require this one
The storyline at a glance
Allies of the Horde: Vulpera has 25 steps, from Guests at Grommash Hold to New Allies Among Us.
Maps its steps are placed on (steps per map): Orgrimmar (7), Twilight Highlands (7), Suramar (6), Zuldazar (5).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.