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Quest

Precious Jewels

A World of Warcraft quest in Silvermoon City. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
CategoryPrey
Quest ID92180

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92180))

Description

{name}... While you've been away, I've been refining our work. <He produces a jeweled ring in the palm of his hand.> Small trinkets and jewelry that contain crystallized anguish. I've discretely gifted these to a few willing Silvermoon citizens. I wish to observe the effect of a controlled concentration of anguish over time. I've shaped the magic to lend the bearer health and strength. Seek our volunteers out and check up on them.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Silvermoon City Quest turn-in 5 mapped points
Silvermoon City map showing where to go for Precious JewelsTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2393 56.8 65.4

Coordinates

  • Turn-inSilvermoon City 56.8, 65.4/way #2393 56.8 65.4
  • Objective areaSilvermoon City 53.9, 62.8/way #2393 53.9 62.8
  • Objective areaSilvermoon City 46.5, 58.9/way #2393 46.5 58.9
  • Objective areaSilvermoon City 54.5, 67.6/way #2393 54.5 67.6
  • Objective areaSilvermoon City 57.1, 63.4/way #2393 57.1 63.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Silvermoon City map

Quests whose map markers the client places closest to this one on Silvermoon City, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Silvermoon City:

  • Sanctum of Light, Silvermoon CityAlliance and Horde · about 200 yards south-west
  • The Royal Exchange, Silvermoon CityHorde · about 350 yards east
  • Fairbreeze Village, Eversong WoodsAlliance and Horde · about 1,500 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards north-west
  • Objective areaabout 310 yards north-west
  • Objective areaabout 80 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money17 gold8 silver
Experience6,850 XP

Storyline

Astalor's Temptations

Part 4 of 6.

Astalor performs arcane experiments using anguish. He hopes to accumulate power by claiming this new-found energy source for himself.

Previous: Dark Mending · Next: Garden Variety Sacrifices

  1. 1One Hero's Prey
  2. 2Practical Magic
  3. 3Dark Mending
  4. 4Precious Jewels
  5. 5Garden Variety Sacrifices
  6. 6The Sheep or the Wolf

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Dark MendingLevel 90

    So far, anguish has been invaluable in bolstering our forces. Our weaponry and golems are all the more hardy and potent thanks to this newfound power. I've also been developing ways to shape anguish into robust enchantments that can strengthen us elves. Meet me downstairs.

After this quest

Taken from the storyline's own step order.

  • Garden Variety SacrificesLevel 90

    <name>... I need you to attend to a matter in the city. I've received word from Knight Captain Solara that there's been an incident in the Gardens of Remembrance. She reports elves have begun acting out violently, causing coalesced anguish to manifest and terrorize the residents.

The storyline at a glance

Astalor's Temptations has 6 steps, from One Hero's Prey to The Sheep or the Wolf.

Maps its steps are placed on (steps per map): Silvermoon City (6).

Other storylines on the Silvermoon City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.