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Quest

Prey: A Ghostly Nightmare

A World of Warcraft quest in Silvermoon City. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
LocationSilvermoon City, The Coiled Isle
Quest ID96503

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96503))

Description

It appears your scouting has born fruit. This power could prove a useful boon indeed. Return to Atal'Utek and siphon its magic for our glorious purpose.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Silvermoon City Quest turn-in 1 mapped point
Silvermoon City map showing where to go for Prey: A Ghostly NightmareTurn-in

In-game waypoint: /way #2393 56.7 65.5

The Coiled Isle Objective area no plotted point

Coordinates

  • Turn-inSilvermoon City 56.7, 65.5/way #2393 56.7 65.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Silvermoon City map

Quests whose map markers the client places closest to this one on Silvermoon City, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Silvermoon City:

  • Sanctum of Light, Silvermoon CityAlliance and Horde · about 190 yards south-west
  • The Royal Exchange, Silvermoon CityHorde · about 360 yards east
  • Fairbreeze Village, Eversong WoodsAlliance and Horde · about 1,500 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 7,600 yards east (on The Coiled Isle map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Prey: Isle of Fangs

Part 4 of 6.

Help Astalor and his servants discover the power of Atal'Utek.

Previous: Prey: Something for Astalor · Next: Prey: Attending the Attendant

  1. 1Prey: A Slithering Threat
  2. 2Prey: Anguish Island
  3. 3Prey: Something for Astalor
  4. 4Prey: A Ghostly Nightmare
  5. 5Prey: Attending the Attendant
  6. 6Prey: Out of Our Depth

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Prey: Something for AstalorSilvermoon City · Level 90

    <name>! Ah, we haven't met. Not formally. I've overheard some of your discussions with Magister Astalor while I was, er, scrubbing the floors. You seem like quite the competent operator! That makes two of us. Usually. I'm a bit... preoccupied at the moment, what with the local wildlife and all.

After this quest

Taken from the storyline's own step order.

  • Prey: Attending the AttendantSilvermoon City · Level 90

    My methods might come across as cruel and unusual to some, but I do take to heart the well being of those who serve under me. Most of the time. Attendant Ethrandil has served our cause admirably. Please let him know he can return to me. These floors have grown noticeably dirtier as of late...

The storyline at a glance

Prey: Isle of Fangs has 6 steps, from Prey: A Slithering Threat to Prey: Out of Our Depth.

Maps its steps are placed on (steps per map): Silvermoon City (3), The Coiled Isle (3).

Other storylines on the Silvermoon City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.