This quest chain awards the item [item=131743] which produces [item=124125].
Quest
One Step Closer
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I'm about to break
Note Bramm is NOT in the cave where you get quests for Felsoul Hold. He's up on a hill outside of the felsoul hold area.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41164))
Description
{name}! I just heard that Brann Bronzebeard - that crazy, titan-obsessed dwarf - has decided to go hunting for his precious disc in Suramar. Talk about the last place you'd want to go digging around, given the current events. I'm sure he could use your help.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inSuramar 27.1, 70.2
/way #680 27.1 70.2 - Objective areaDalaran 40.2, 24.0
/way #627 40.2 24.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- A Different Source about 30 yards
- Discovery Requires Experimentation about 30 yards
- One Small Step for Magic about 30 yards
- Fel Bent for Leather about 30 yards
- Power! Get The Power! about 50 yards
- The Road to Fel about 50 yards
- The Black Tome about 50 yards
- Exotic Textiles about 50 yards
- Demon Flesh about 60 yards
- Wrong End of the Knife about 60 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Felblaze Ingress, Azsuna
- Meredil, Suramar
- Western Suramar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 24 on Wowhead.
Storyline
Legion Archaeology
Part 1 of 3.
Next: Deciphering Demonology
- 1One Step Closer
- 2Deciphering Demonology
- 3Dark Secrets
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Deciphering Demonology
I found a piece of what appears to be a key to something. I'm certain I can restore it if we can find the other bits. After that, we need to figure out what it's a key to. An' I think I know how to do that.
The storyline at a glance
Legion Archaeology has 3 steps, from One Step Closer to Dark Secrets.
Maps its steps are placed on (steps per map): Suramar (3).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

