Nice One Punch Man reference Blizzard! XD
Quest
Power! Get The Power!
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Can be looted from Legion Endbringers and Felsoul Inquisitors as far as I know.
So far the best drop rate for me is off of Felsoul Inquisitors. Almost a 50/50 drop rate as opposed to killing any of the Felguard variants such as the Legion Endbringers and Wrathguards. These mobs are also a quick and easy kill for not tanking dps such as rogues.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40642))
What to do
Description
I need more power. I need more! I can control the energies, and they are enough to sustain me. For now. I will not end up withered, like those weaklings. Go out into Felsoul Hold and slay the demons. Bring me their essence and make it quick!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 27.1 71.4
Objective areaObjective areaObjective areaIn-game waypoint: /way #630 72.8 33.9
Coordinates
- Turn-inSuramar 27.1, 71.4
/way #680 27.1 71.4 - Objective area (centre of the marked area)Suramar 27.5, 64.1
/way #680 27.5 64.1 - Objective area (centre of the marked area)Suramar 31.7, 69.1
/way #680 31.7 69.1 - Objective area (centre of the marked area)Suramar 33.4, 74.7
/way #680 33.4 74.7 - Objective area (centre of the marked area)Suramar 38.3, 72.9
/way #680 38.3 72.9 - Objective area (centre of the marked area)Suramar 25.2, 59.1
/way #680 25.2 59.1 - Objective area (centre of the marked area)Suramar 32.1, 81.7
/way #680 32.1 81.7 - Objective areaSuramar 26.8, 70.8
/way #680 26.8 70.8 - Objective area (centre of the marked area)Azsuna 72.4, 33.2
/way #630 72.4 33.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Exotic Textiles about 20 yards
- Demon Flesh about 30 yards
- Wrong End of the Knife about 30 yards
- Hounds Abound about 30 yards
- Fel Tanning about 30 yards
- One Step Closer about 50 yards
- Deciphering Demonology about 50 yards
- A Fate Worse Than Dying about 180 yards
- Grimwing the Devourer about 180 yards
- Symbols of Power about 180 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Felblaze Ingress, Azsuna
- Western Suramar
- Meredil, Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Research Gone to Fel
Part 7 of 8.
Previous: Fel Bent for Leather · Next: The Bigger They Are, The Harder They Fel
- 1A Different Source
- 2Discovery Requires Experimentation
- 3The Road to Fel
- 4One Small Step for Magic
- 5The Black Tome
- 6Fel Bent for Leather
- 7Power! Get The Power!
- 8The Bigger They Are, The Harder They Fel
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fel Bent for Leather
Ah, my faithful assistant. I have just the task for you. As you have seen, fel power permeates living tissue and can easily be coaxed out. Also, these damned bats are driving me to my wits' end. There is an opportunity to kill two bats with one blade, it seems. Your blade. Take this crystal.
After this quest
Taken from the storyline's own step order.
- The Bigger They Are, The Harder They Fel
I have had it with these small fry, assistant. Time to go straight to the top. The tome is the key! The key to unlocking the potential within our people. Do not worry, young one. I have enough power to complete the task at hand. Let us harness fel magic and change the future.
The storyline at a glance
Research Gone to Fel has 8 steps, from A Different Source to The Bigger They Are, The Harder They Fel.
Maps its steps are placed on (steps per map): Suramar (8).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.