Skip to content

Quest

Our Enemies Abound

A World of Warcraft quest in Tirisfal Glades. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1 more comment below ↓

Quest facts

LevelLevel 50-90
CategoryHeritage
Quest ID72854

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(72854))

Requirements

RaceUndead

Read from the Blizzard quest API.

Description

Just when we get our feet back under ourselves, someone wants to knock us down again. There are people who still think that we don't deserve this home, and they're willing to kill us to get what they want. And some old grudges never go away. Somehow, the Scarlet Crusade, or what remains of it, has gotten a toehold on Fenris Isle. Go to the southern wall of the Ruins of Lordaeron. Deathstalker Commander Belmont has got eyes on them.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tirisfal Glades Quest turn-in 2 mapped points
Tirisfal Glades map showing where to go for Our Enemies AboundTurn-inObjective area

In-game waypoint: /way #2070 61.2 82.7

Coordinates

  • Turn-inTirisfal Glades 61.2, 82.7/way #2070 61.2 82.7
  • Objective areaTirisfal Glades 63.8, 68.2/way #2070 63.8 68.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tirisfal Glades map

Quests whose map markers the client places closest to this one on Tirisfal Glades, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 450 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold80 silver
Experience1,200 XP

Storyline

Forsaken Heritage Armor

Part 2 of 15.

Previous: Unliving Summons · Next: To the Sepulcher

  1. 1Unliving Summons
  2. 2Our Enemies Abound
  3. 3To the Sepulcher
  4. 4Nothing Like the Classic
  5. 5Boom Weed
  6. 6Acid Beats Paper
  7. 7A Proper Disguise
  8. 8Fear is Our Weapon
  9. 9The Scarlet Spy
  10. 10Among Us
  11. 11The Flight of the Banshee
  12. 12Death to the Living
  13. 13This is the Hour of the Forsaken
  14. 14Return to Lordaeron
  15. 15I Am Forsaken

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Unliving SummonsLevel 50-90

    We need you in Tirisfal, <name>. Come quickly. There's a new situation brewing just outside the Ruins of Lordaeron, and it's not looking pretty. I'll get you up to speed when you arrive.

After this quest

Taken from the storyline's own step order.

  • To the SepulcherLevel 50-90

    Faranell and Velonara already went to the Sepulcher to work on a piece of our plan. We can hold the wall for now with just a few deathguards and dark rangers, but we need someone who can hit the Scarlets where they are. Preferably without losing more of our own.

The storyline at a glance

Forsaken Heritage Armor has 15 steps, from Unliving Summons to I Am Forsaken.

Maps its steps are placed on (steps per map): Silverpine Forest (11), Tirisfal Glades (4).

Other storylines on the Tirisfal Glades map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.