If you don't see Deathstalker Commander Belmont at 61.25, 82.71, speak to Zidormi at 69.43, 62.83 and return to the present time.
Quest
Our Enemies Abound
A World of Warcraft quest in Tirisfal Glades. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(72854))
Requirements
Read from the Blizzard quest API.
Description
Just when we get our feet back under ourselves, someone wants to knock us down again. There are people who still think that we don't deserve this home, and they're willing to kill us to get what they want. And some old grudges never go away. Somehow, the Scarlet Crusade, or what remains of it, has gotten a toehold on Fenris Isle. Go to the southern wall of the Ruins of Lordaeron. Deathstalker Commander Belmont has got eyes on them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2070 61.2 82.7
Coordinates
- Turn-inTirisfal Glades 61.2, 82.7
/way #2070 61.2 82.7 - Objective areaTirisfal Glades 63.8, 68.2
/way #2070 63.8 68.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tirisfal Glades map
- A Walk with Ghosts about 300 yards
- The Desolate Council about 450 yards
- Path of the Dark Rangers about 450 yards
- The Remedy of Lordaeron about 450 yards
- Return to Brill about 710 yards
- The Blight Congress about 820 yards
- Walk of Faith about 820 yards
- Assemble the Forsaken about 940 yards
- This Land is Ours about 970 yards
Quests whose map markers the client places closest to this one on Tirisfal Glades, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
I'm in the present time and don't see him.
Storyline
Forsaken Heritage Armor
Part 2 of 15.
Previous: Unliving Summons · Next: To the Sepulcher
- 1Unliving Summons
- 2Our Enemies Abound
- 3To the Sepulcher
- 4Nothing Like the Classic
- 5Boom Weed
- 6Acid Beats Paper
- 7A Proper Disguise
- 8Fear is Our Weapon
- 9The Scarlet Spy
- 10Among Us
- 11The Flight of the Banshee
- 12Death to the Living
- 13This is the Hour of the Forsaken
- 14Return to Lordaeron
- 15I Am Forsaken
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Unliving Summons
We need you in Tirisfal, <name>. Come quickly. There's a new situation brewing just outside the Ruins of Lordaeron, and it's not looking pretty. I'll get you up to speed when you arrive.
After this quest
Taken from the storyline's own step order.
- To the Sepulcher
Faranell and Velonara already went to the Sepulcher to work on a piece of our plan. We can hold the wall for now with just a few deathguards and dark rangers, but we need someone who can hit the Scarlets where they are. Preferably without losing more of our own.
The storyline at a glance
Forsaken Heritage Armor has 15 steps, from Unliving Summons to I Am Forsaken.
Maps its steps are placed on (steps per map): Silverpine Forest (11), Tirisfal Glades (4).
Other storylines on the Tirisfal Glades map
- Return to Lordaeron
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.