This quest is a little bit $%^&*y about the positioning.
The boat bomb should be placed directly central on the boat
The keep bomb should be placed in the little entrance "lobby" of the castle, just before the courtyard.
The tower bomb should be placed at the base of the tower, directly in the middle.
Quest
Parting Packages
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Confirmed DaRRox
Coords:
81,78 (Middle of the boat)
79,77 (Castle entryway)
82,73 (Northeast Tower)
And remeber,
cool guys don't look at explosions.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28592))
Requirements
Read from the Blizzard quest API.
What to do
Description
I'm sure Patch has some grand scheme in mind, but this wouldn't be an assault if we didn't leave some explosive presents behind. Get down there and plant some of these explosives on the boat, in the keep entrance, and in one of those northern towers. That should be enough to leave them reeling. We're heading down to the ground as well. Meet us at the eastern tower when you're through.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #241 81.9 80.4
Coordinates
- Turn-inTwilight Highlands 81.9, 80.4
/way #241 81.9 80.4 - Objective areaTwilight Highlands 81.6, 78.8
/way #241 81.6 78.8 - Objective areaTwilight Highlands 79.8, 77.4
/way #241 79.8 77.4 - Objective areaTwilight Highlands 82.0, 73.3
/way #241 82.0 73.3 - Objective areaTwilight Highlands 80.0, 72.5
/way #241 80.0 72.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- More Doom about 1,590 yards
- Xal'atath's Proven Faithful about 1,600 yards
- Twilight's Dawn about 1,680 yards
- The Twilight Highlands about 1,680 yards
- Cult It Out about 1,680 yards
- Disrupt the Call about 1,680 yards
- Midnight Dress about 1,890 yards
- Where Are the Workers? about 1,910 yards
- A Little Goodwill about 1,910 yards
- Worthwhile Repairs about 1,910 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Dragonmaw Port, Twilight Highlands
- Crushblow, Twilight Highlands
- Bloodgulch, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 24 on Wowhead.
Choose one of these rewards:
Other quests on the Twilight Highlands map
Reward details
Pick one of these
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Twilight Highlands that reward Bilgewater Cartel reputation: Patchwork Command (+75), Shells on the Sea Shore (+250), Blast Him! (+250), Mo' Better Shredder (+250), Precious Goods (+250), Easy Pickings (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 88 of 236.
Previous: Off The Wall · Next: Of Utmost Importance
- 83Wildhammer Infestation
- 84Pool Pony Rescue
- 85Everything But the Kitchen Sink
- 86Reprisal
- 87Off The Wall
- 88Parting Packages
- 89Of Utmost Importance
- 90Highbank, Crybank
- 91Krazz Works!
- 92The Northern Flank
- 93Blood in the Surf
- 94Shells on the Sea Shore
Showing steps 83 to 94 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Off The Wall
You look like a man who likes some action. Get on one of those turrets and lay waste to their defenses on the wall. Be quick about it, will you? Before we go up in a big ball of fire preferably.
After this quest
Taken from the storyline's own step order.
- Of Utmost Importance
When Garrosh's zeppelin went down, so did the induction samophlange that you recovered for us in Azshara. The Alliance have it somewhere in that keep, and Krazz wants it back. The basement of the keep would be my best guess, so start there.
Quests that require this one
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.