These goblins are epic. You'll never look at companion npcs the same way after you've had these midget powerhouses with you.
Ticker: BOOM!
Grit: Roasted.
Newt: By a girl. Ouch.
Quest
Paving the Way
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Be sure to have the "Gob Squad" with you on this quest, as they will kill all the mobs for you and heal you if you should take damage.
If you die or somehow manage to lose the goblins, speak with Warlord Krogg to recover them.
If you didn't successfully turn in the quest, abandon it, then speak to Warlord Krogg at the first gate (29.34, 52.50).
Select "I'm ready to press up the canyon. ...." to get Patch to appear.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28094))
Requirements
Read from the Blizzard quest API.
What to do
Description
My orders are to accompany you south through the Dragonmaw Gates towards the entrance of Grim Batol. We're to clear a path so that the rest of the men can follow us up and secure the entrance. Translation: kill everything that moves, and don't be ashamed if you have a good time doing it. The boys are getting antsy. Let's go.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #241 22.3 56.5
Coordinates
- Turn-inTwilight Highlands 22.3, 56.5
/way #241 22.3 56.5 - Objective area (centre of the marked area)Twilight Highlands 28.7, 51.1
/way #241 28.7 51.1 - Objective areaTwilight Highlands 29.3, 52.6
/way #241 29.3 52.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Investigating the Highlands about 740 yards
- No Problem Too Small about 1,290 yards
- Where Are the Workers? about 1,340 yards
- A Little Goodwill about 1,340 yards
- Worthwhile Repairs about 1,340 yards
- Peon Promotions! about 1,340 yards
- Midnight Dress about 1,380 yards
- A Party in Your Honor about 1,380 yards
- Strength and Honor about 1,380 yards
- Desecrate this Fire! about 1,640 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:
- The Gullet, Twilight Highlands
- Vermillion Redoubt, Twilight Highlands
- Crushblow, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Twilight Highlands map
Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Twilight Highlands that reward Bilgewater Cartel reputation: Patchwork Command (+75), Shells on the Sea Shore (+250), Blast Him! (+250), Mo' Better Shredder (+250), Precious Goods (+250), Easy Pickings (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 170 of 236.
Previous: Paving the Way · Next: If The Key Fits
- 165Easy Pickings
- 166Precious Goods
- 167Precious Goods
- 168The Gates of Grim Batol
- 169Paving the Way
- 170Paving the Way
- 171If The Key Fits
- 172If The Key Fits
- 173Pressing Forward
- 174Pressing Forward
- 175Enter the Dragon Queen
- 176Battle of Life and Death
Showing steps 165 to 176 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Gates of Grim Batol
Kroggs started the assault to push up the canyon. He's just past the gate to our southeast. I'm going to get the squad together to join the attack. We'll meet you down there.
After this quest
Taken from the storyline's own step order.
- If The Key Fits
The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here, <class>. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands.
Other quests with this name
This one: Horde only · Twilight Highlands · Level 30-35.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.