You guys are full of it. As a clothie this is difficult! - if you keep running you have no idea where the blasts will be, he slows you so you can't get back to the next blast and the hits don't do all that much damage to him unless you have him in the middle of them. Can't use pet 'cause he will stay with the pet instead of following you. Died twice.
Quest
Blast Him!
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Another important note: keep your eye on the shoreline to avoid incoming adds, and fight as far inland as possible while utilizing mortar blasts. A single add can make this quest difficult for some.
The banners are almost directly in front of the quest giver, about halfway to the water. 71,41.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27606))
Requirements
Read from the Blizzard quest API.
What to do
Description
Let's go fishing, {name}! Now that the mortars are ready, we can take out the leader of this invasion. Fathom-Lord Heth'Jatar rules over the Blackscale warrior caste. Go to the Heth'Jatari Banners just northeast of here and honk this conch shell. It's like a dog-whistle. For fish. When Heth'Jartar shows up, I'll order the mortars to concentrate fire. You'll see the targets of the incoming shells. Lure Heth'Jatar into our mortar fire and pummel him into submission!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #241 70.3 43.4
Coordinates
- Turn-inTwilight Highlands 70.3, 43.4
/way #241 70.3 43.4 - Objective areaTwilight Highlands 71.7, 41.9
/way #241 71.7 41.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Honor the Flame about 910 yards
- Desecrate this Fire! about 1,330 yards
- More Doom about 1,340 yards
- Xal'atath's Proven Faithful about 1,360 yards
- Where Are the Workers? about 1,480 yards
- A Little Goodwill about 1,480 yards
- Worthwhile Repairs about 1,480 yards
- Peon Promotions! about 1,480 yards
- Midnight Dress about 1,610 yards
- Twilight's Dawn about 1,700 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Dragonmaw Port, Twilight Highlands
- Bloodgulch, Twilight Highlands
- The Krazzworks, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
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Choose one of these rewards:
Other quests on the Twilight Highlands map
Reward details
Pick one of these
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Twilight Highlands that reward Bilgewater Cartel reputation: Patchwork Command (+75), Shells on the Sea Shore (+250), Mo' Better Shredder (+250), Precious Goods (+250), Easy Pickings (+250), If The Key Fits (+250).
Reputation: Dragonmaw Clan +250
This wayward orc clan was once empowered by Deathwing himself to enslave red dragons, including Alexstrasza. Currently less numerous and powerful, the Dragonmaw make their home in the Twilight Highlands.
Reputation group: Cataclysm.
Other quests in Twilight Highlands that reward Dragonmaw Clan reputation: You Say You Want a Revolution (+250), Insurrection (+500), Death to Mor'ghor (+1,750), Ogres & Ettins (+250), Move the Mountain (+250), Signal the Attack (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 95 of 236.
Previous: Shells on the Sea Shore · Next: Narkrall, the Drake-Tamer
- 90Highbank, Crybank
- 91Krazz Works!
- 92The Northern Flank
- 93Blood in the Surf
- 94Shells on the Sea Shore
- 95Blast Him!
- 96Narkrall, the Drake-Tamer
- 97Crushing the Wildhammer
- 98Total War
- 99War Forage
- 100Drag 'em Down
- 101Paint it Black
Showing steps 90 to 101 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shells on the Sea Shore
I salvaged these mortars from the wreck of our airship when she detonated above Dragonmaw Port. But ammunition is in short supply! While you're running along the beach, do me a favor and pick up any unexploded mortar shells you find.
After this quest
Taken from the storyline's own step order.
- Narkrall, the Drake-Tamer
<name>, the stronghold at Bloodgulch is the heart of the Dragonmaw empire in the Highlands. It is just up the river. Narkrall Rakeclaw is using his considerable power to amass a wing of drake-riders there. For the Dragonmaw to succeed, Bloodgulch must succeed. Go to Narkrall and make sure it is so.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.