You have a short dialog with Cayden before starting the quest:
"Ya see that pass ahead dere, <lass/lad>?"
"Yeah..."
"That's an ambush."
"You seem very certain."
"Oh yeah, <lass/lad>! Been through it 4 times already."
"And I take it you're going again..."
"Damn right!"
"Well, let's get to it then."
At this point, Cayden says in /say "That's tha spirit!" and runs off enthusiastically into the ambush.
Quest
Once More Into The Fire
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest proves that dwarves are the greatest thing in Azeroth.
Cayden Dunwald is currently unbalanced in 8.0.1 it seems. With the new items squish and level balance he seems much weaker than before. To test it, I let him fight by himself, and he survived the first ambush with 30% hitpoints remaining and lasted 10 seconds in the 2nd ambush. He did not regenerate between ambushes.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27648))
Requirements
Read from the Blizzard quest API.
What to do
Description
Fine, fine. You want a piece of the action? You can join in. Let me know when you're ready ta go.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #241 46.5 73.1
Coordinates
- Turn-inTwilight Highlands 46.5, 73.1
/way #241 46.5 73.1 - Objective areaTwilight Highlands 46.6, 72.9
/way #241 46.6 72.9 - Objective areaTwilight Highlands 45.8, 71.7
/way #241 45.8 71.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Midnight Dress about 40 yards
- Xal'atath's Proven Faithful about 310 yards
- Twilight's Dawn about 320 yards
- The Twilight Highlands about 320 yards
- Cult It Out about 320 yards
- Disrupt the Call about 320 yards
- More Doom about 320 yards
- Investigating the Highlands about 970 yards
- Desecrate this Fire! about 1,000 yards
- Honor the Flame about 1,550 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Victor's Point, Twilight Highlands
- Firebeard's Patrol, Twilight Highlands
- Farstrider Lodge, Loch Modan
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 26 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Choose one of these rewards:
Other quests on the Twilight Highlands map
Reward details
Pick one of these
Reputation: Wildhammer Clan +250
The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.
Reputation group: Cataclysm.
Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Firebeard's Patrol (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 47 of 236.
Previous: Anything But Water · Next: A Steady Supply
- 42Donnelly Dunwald
- 43Eoin Dunwald
- 44Cayden Dunwald
- 45Finding Beak
- 46Anything But Water
- 47Once More Into The Fire
- 48A Steady Supply
- 49Home Again
- 50Doing It Like a Dunwald
- 51Machines of War
- 52Weapons of Mass Dysfunction
- 53Unfamiliar Waters
Showing steps 42 to 53 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Anything But Water
Look, buddy. Either you're here to help me find some drink, or you're in the way. Why don't ya go down to the old storehouse and look downstairs. I had a mighty suspicion that ol' bookkeeper up in there was sneaking sips between pages. I bet he has a keg in his basement!
After this quest
Taken from the storyline's own step order.
- A Steady Supply
Hey bud. Seeing as how you're so friendly and great and all, think you might do a dwarf a favor? These are Dunwald ruins... there's SURE to be more stock in some of these buildings. If you come upon more ale, bring it my way, will ya? A good dwarf can never have enough!
Quests that require this one
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.