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Quest

Preparing to Move

Quest facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
CategoryArtifact
Quest ID43898

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43898))

Description

Thanks to your tireless efforts the Heart of Zin-Azshari is ready to withstand the full power of the Legion. The final destination in our journey has stood defiantly in front of us from the moment we began - the Nighthold, now home to none other than Gul'dan himself. Before we move on the hold, we should reunite with the Moon Guard in Shal'Aran - we still have need of their skills, and I would wager that they have unfinished business with their former brothers and sisters.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 1 mapped point
Suramar map showing where to go for Preparing to MoveTurn-in

In-game waypoint: /way #680 37.8 47.4

Stormheim Objective area 1 mapped point
Stormheim map showing where to go for Preparing to MoveObjective area

In-game waypoint: /way #634 62.5 68.2

Coordinates

  • Turn-inSuramar 37.8, 47.4/way #680 37.8 47.4
  • Objective areaStormheim 62.5, 68.2/way #634 62.5 68.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Suramar:

  • Meredil, SuramarAlliance and Horde · about 210 yards west
  • Irongrove Retreat, SuramarAlliance and Horde · about 890 yards north-west
  • Obsidian Overlook, HighmountainAlliance and Horde · about 1,300 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 3,300 yards east (on the Stormheim map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

Balance of Power

Part 30 of 35.

Previous: Halls of Valor: Odyn's Blessing · Next: Planning the Assault

  1. 24Seeking the Valkyra
  2. 25The Mark
  3. 26Maw of Souls: Retrieving the Svalnguard
  4. 27A Feast Fit for Odyn
  5. 28Neltharion's Lair: Presentation is Key
  6. 29Halls of Valor: Odyn's Blessing
  7. 30Preparing to Move
  8. 31Planning the Assault
  9. 32The Nighthold: Delusions of Grandeur
  10. 33The Nighthold: Into the Nighthold
  11. 34The Nighthold: Darkness Calls
  12. 35Balance of Power

Showing steps 24 to 35 of 35.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Halls of Valor: Odyn's BlessingLevel 45

    You are ready, <class>. Travel to Odyn's shining halls and offer the feast on the altar just inside. Mighty Odyn will then set his gaze upon you - you must pass the ancient trials of the Valarjar under his watch. Only then will you receive Odyn's blessing.

After this quest

Taken from the storyline's own step order.

  • Planning the AssaultLevel 45

    Thanks to your tireless efforts the Heart of Zin-Azshari is ready to withstand the full power of the Legion. The final destination in our journey has stood defiantly in front of us from the moment we began - the Nighthold, now home to none other than Gul'dan himself. We just need a way inside.

The storyline at a glance

Balance of Power has 35 steps, from The Power Within to Balance of Power.

Maps its steps are placed on (steps per map): Suramar (16), Azsuna (13), Stormheim (6).

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.