Quest
Prey: Imperator Enigmalia (Hard)
Quest facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91247))
Requirements
Read from the Blizzard quest API.
Description
Imperator Enigmalia is personally responsible for the deaths of at least a dozen Farstriders. I say "at least" because this particular domanaar makes it somewhat difficult to identify the bodies, so utterly destroyed are they. Go and avenge our fallen soldiers.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #2395 50.2 47.4
Objective areaObjective areaIn-game waypoint: /way #2437 39.5 54.4
Objective areaObjective areaIn-game waypoint: /way #2413 52.4 47.3
Coordinates
- Objective areaEversong Woods 50.2, 47.4
/way #2395 50.2 47.4 - Objective areaEversong Woods 37.1, 39.6
/way #2395 37.1 39.6 - Objective areaZul'Aman 39.5, 54.4
/way #2437 39.5 54.4 - Objective areaZul'Aman 57.3, 83.1
/way #2437 57.3 83.1 - Objective areaHarandar 52.4, 47.3
/way #2413 52.4 47.3 - Objective areaHarandar 39.8, 17.0
/way #2413 39.8 17.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Coiled Isle map
- The Glint of History
- Echoed Steps
- What Was Buried
- Lurking in the Dark
- Written by the Victors
- Delay the Venom
- Clear the Swamp
- Haunted Shore
- Fuel the Calling
- Pushed to the Brink
Other quests whose map markers the client places on The Coiled Isle.
Getting there
Flight points closest to the quest’s first objective area marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Prey
Part 68 of 94.
Previous: Prey: Executor Kaenius (Hard) · Next: Prey: Knight-Errant Bloodshatter (Hard)
- 63Prey: Lamyne of the Undercroft (Nightmare)
- 64Prey: High Vindicator Vureem (Hard)
- 65Prey: Praetor Singularis (Hard)
- 66Prey: Consul Nebulor (Hard)
- 67Prey: Executor Kaenius (Hard)
- 68Prey: Imperator Enigmalia (Hard)
- 69Prey: Knight-Errant Bloodshatter (Hard)
- 70Prey: Vylenna the Defector (Hard)
- 71Prey: Lost Theldrin (Hard)
- 72Prey: Grothoz, the Burning Shadow (Hard)
- 73Prey: Neydra the Starving (Hard)
- 74Prey: Thornspeaker Edgath (Hard)
Showing steps 63 to 74 of 94.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Prey: Executor Kaenius (Hard)
The domanaar have a reputation for guile and cunning, but there are brutes among them: those who seek to dominate their victims through sheer power and force of will. Executor Kaenius is one such domanaar.
After this quest
Taken from the storyline's own step order.
- Prey: Knight-Errant Bloodshatter (Hard)
Death knights are unstable killing machines at the best of times. Knight-Errant Bloodshatter has forsaken any oath or promise that would ostensibly bind one of his kind to the bottom rungs of civilized society, and has gone completely rogue. He is starting to become a liability.
The storyline at a glance
Prey has 94 steps, from Prey: Magister Sunbreaker (Normal) to Prey: Kadani the Claw (Nightmare).
Maps its steps are placed on (steps per map): Eversong Woods (94).
Other storylines on the Eversong Woods map
- Saltheril's Haven
- Shadowfall
- Far Striding
- Ripple Effects
- Paladin Rescue
- Whispers in the Twilight
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.