I got stuck in three gravity wells but was able to pop enough cooldowns on a blood DK to survive - but barely. This is obvious, but run away from the gravity wells because if he casts two on top of eachother, you get permanently stuck if you enter it and it becomes a DPS race to kill him before you die, unless your class has some mechanic to escape.
Quest
Prey: Praetor Singularis (Hard)
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Doesnt matter on Nightmare, because he will curse you (even if not targetting you, cannot be dispelled, cannot be interrupted) and it will one shot you. I'm surprised there arent more comments because this encounter is 1000000% broken
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91244))
Requirements
Read from the Blizzard quest API.
Description
The domanaar... <Astalor shudders.> I do not profess to know much about them, other than their proclivity for subterfuge, guile, and the absolute destruction of anything that stands before them. Praetor Singularis is no exception. They have been confounding our forces at every turn. Go and put an end to their games.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #2395 50.1 47.0
Objective areaObjective areaIn-game waypoint: /way #2437 39.6 54.4
Objective areaObjective areaIn-game waypoint: /way #2413 52.7 47.5
Coordinates
- Objective areaEversong Woods 50.1, 47.0
/way #2395 50.1 47.0 - Objective areaEversong Woods 37.1, 39.6
/way #2395 37.1 39.6 - Objective areaZul'Aman 39.6, 54.4
/way #2437 39.6 54.4 - Objective areaZul'Aman 57.3, 83.1
/way #2437 57.3 83.1 - Objective areaHarandar 52.7, 47.5
/way #2413 52.7 47.5 - Objective areaHarandar 39.8, 17.0
/way #2413 39.8 17.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Coiled Isle map
- The Glint of History
- Echoed Steps
- What Was Buried
- Lurking in the Dark
- Written by the Victors
- Delay the Venom
- Clear the Swamp
- Haunted Shore
- Fuel the Calling
- Pushed to the Brink
Other quests whose map markers the client places on The Coiled Isle.
Getting there
Flight points closest to the quest’s first objective area marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Outlaw 243 and 50% is the best I could get him down to. I avoid the wells easily but he stays in the middle of them and he pummels me while I can only stand there and watch cause he is out of melee range.
Storyline
Prey
Part 65 of 94.
Previous: Prey: High Vindicator Vureem (Hard) · Next: Prey: Consul Nebulor (Hard)
- 60Prey: Petyoll the Razorleaf (Nightmare)
- 61Prey: Crusader Luxia Maxwell (Hard)
- 62Prey: Lamyne of the Undercroft (Hard)
- 63Prey: Lamyne of the Undercroft (Nightmare)
- 64Prey: High Vindicator Vureem (Hard)
- 65Prey: Praetor Singularis (Hard)
- 66Prey: Consul Nebulor (Hard)
- 67Prey: Executor Kaenius (Hard)
- 68Prey: Imperator Enigmalia (Hard)
- 69Prey: Knight-Errant Bloodshatter (Hard)
- 70Prey: Vylenna the Defector (Hard)
- 71Prey: Lost Theldrin (Hard)
Showing steps 60 to 71 of 94.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Prey: High Vindicator Vureem (Hard)
High Vindicator Vureem is a victim of his own unyielding faith in the Light and the superiority it gives him. His crusade continues unabated and unresolved. He exists in a constant state of fury at the imperfectness of the world and those within it.
After this quest
Taken from the storyline's own step order.
- Prey: Consul Nebulor (Hard)
I have heard that there is one under Xal'atath's command who takes particular delight in dominating their foes. Whispers of a domanaar that taunts its victims with whispers and riddles before annihilating their mortal coil with void magic. Consul Nebulor is their name.
The storyline at a glance
Prey has 94 steps, from Prey: Magister Sunbreaker (Normal) to Prey: Kadani the Claw (Nightmare).
Maps its steps are placed on (steps per map): Eversong Woods (94).
Other storylines on the Eversong Woods map
- Saltheril's Haven
- Shadowfall
- Far Striding
- Ripple Effects
- Paladin Rescue
- Whispers in the Twilight
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.