I wasn't sure as it didn't really say from the quest text. After you clear the drain at the end of the delve, you gather your loot and leave the delve for the last step of the quest. The activation console is back near Dagran where you originally picked the quest up. Don't be like me and wander around the delve to see if I missed anything.
Quest
Putting the Works in Waterworks
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You finish the Waterworks restored part AFTER you exit the delve... dont do it twice like me :/
For the "Waterworks Restored" part, you have to leave the delve and go to /way 47.29 42.39 and click on the console there to complete it.
/way 47.29 42.39 Waterworks Destroyed
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79026))
What to do
Description
Overly enthusiastic kobolds, angry elementals, and a broken-down power plant. This place is in shambles! Do you spot those large wheels on each side? They should be moving, but they're not. We'll need to get those moving again if we want this place to come back to life.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 43.1 42.4
Coordinates
- Turn-inThe Ringing Deeps 43.1, 42.4
/way #2214 43.1 42.4 - Objective areaThe Ringing Deeps 44.2, 46.1
/way #2214 44.2 46.1 - Objective areaThe Ringing Deeps 41.3, 46.4
/way #2214 41.3 46.4 - Objective areaThe Ringing Deeps 42.2, 48.6
/way #2214 42.2 48.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Too Much Drip about 260 yards
- Seeking Ausgazur's Gems about 260 yards
- Glintwick the Gem Grabber about 260 yards
- Tending to Ausgazur about 260 yards
- The Caretaker of Brunwin's Terrace about 270 yards
- Buckets and Blooms about 280 yards
- Mossy Earthen about 280 yards
- Shimmermist Falls about 280 yards
- A Perfect Sponge about 280 yards
- Dripsy Forgot Her Candle about 320 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gundargaz, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
- The Aegis Wall, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Machines March to War
Part 7 of 14.
This Questline holds Chapter 3 (Zone 2) of the Max Level Campaign.
Previous: To the Waterworks · Next: Elemental Trepidation
- 1A Mysterious Signal
- 2Small Friend, Big Plans
- 3Factory Recon
- 4Back to Base
- 5A Plan Comes Together
- 6To the Waterworks
- 7Putting the Works in Waterworks
- 8Elemental Trepidation
- 9Shadowvein Extraction
- 10We Require More Minerals
- 11The Motherlode
- 12Back to Where it Began
- 13It's Sabotage
- 14The Voice of the Speakers
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To the Waterworks
Getting the Waterworks up and running is our first objective. Nothing else we do matters if we can't get power to the facility. Meet up with Dagran and ZZ-01-47 once you get there. And try to keep them on the sidelines.
After this quest
Taken from the storyline's own step order.
- Elemental Trepidation
<ZZ-01-47 twitches back and forth, sensors scanning unceasingly. They seem afraid of this area, if they're even capable of feeling fear. Maybe clearing out some of the elementals will set them at ease.>
The storyline at a glance
The Machines March to War has 14 steps, from A Mysterious Signal to The Voice of the Speakers.
Maps its steps are placed on (steps per map): The Ringing Deeps (13), Dornogal (1).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.