Focus breaking Grill Racks and the Kegs. It's way faster than charging Golems and Batteries.
Quest
It's Sabotage
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're playing a monk, do not use Touch of Death on Supervisor Radlock as it will currently prevent you from triggering the cinematic event and therefore will bug the quest.
All you can do is abandon and restart the quest by speaking to High Speaker Brinthe (56, 77.6)
For some reason the batteries and golems didn't give me any mayhem progress, but the kegs did.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79029))
What to do
Description
We're back, and we're ready. You and ZZ-01-47 head in and cause some mayhem. Blow stuff up and make a mess that will draw them out of the manufacturing bay. I'll use the commotion to sneak inside. Join me when you're able, and we should have a chance at reactivating the facility and driving them out. We don't need to defeat them all. Defeating the Darkfuse leader supervising this operation should break their resolve. The Darkfuse lackeys will clear out when the coin stops flowing.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 51.9 77.6
Coordinates
- Turn-inThe Ringing Deeps 51.9, 77.6
/way #2214 51.9 77.6 - Objective area (centre of the marked area)The Ringing Deeps 54.1, 77.7
/way #2214 54.1 77.7 - Objective areaThe Ringing Deeps 52.1, 74.9
/way #2214 52.1 74.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Grotto Grievances about 370 yards
- Mineral Water Woes about 550 yards
- Haywired and Hostile about 550 yards
- Hey, What's Going On? about 550 yards
- Tired of Tripping about 560 yards
- Put it Back, Put it Back! about 560 yards
- A Little Off the Top about 560 yards
- Epicenter about 600 yards
- Bat Versus World about 620 yards
- Good Help These Days about 620 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Opportunity Point, The Ringing Deeps
- Camp Murroch, The Ringing Deeps
- Gutterville, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Machines March to War
Part 13 of 14.
This Questline holds Chapter 3 (Zone 2) of the Max Level Campaign.
Previous: Back to Where it Began · Next: The Voice of the Speakers
- 1A Mysterious Signal
- 2Small Friend, Big Plans
- 3Factory Recon
- 4Back to Base
- 5A Plan Comes Together
- 6To the Waterworks
- 7Putting the Works in Waterworks
- 8Elemental Trepidation
- 9Shadowvein Extraction
- 10We Require More Minerals
- 11The Motherlode
- 12Back to Where it Began
- 13It's Sabotage
- 14The Voice of the Speakers
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Back to Where it Began
<Zee-Zee is ready to head back to the Deepforge Golemworks.>
After this quest
Taken from the storyline's own step order.
- The Voice of the Speakers
Please take word of our victory to Alleria in Dornogal. I'm sure our allies will be pleased to hear what we can provide for the war effort.
The storyline at a glance
The Machines March to War has 14 steps, from A Mysterious Signal to The Voice of the Speakers.
Maps its steps are placed on (steps per map): The Ringing Deeps (13), Dornogal (1).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.