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Quest

Elemental Trepidation

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID79027

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79027))

What to do

StorylineThe Machines March to War, step 8 of 14
Rewards30g 98s, 11,750 XP

Description

<ZZ-01-47 twitches back and forth, sensors scanning unceasingly. They seem afraid of this area, if they're even capable of feeling fear. Maybe clearing out some of the elementals will set them at ease.>

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 9 mapped points
The Ringing Deeps map showing where to go for Elemental TrepidationTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2214 43.1 42.4

Coordinates

  • Turn-inThe Ringing Deeps 43.1, 42.4/way #2214 43.1 42.4
  • Objective area (centre of the marked area)The Ringing Deeps 43.1, 45.0/way #2214 43.1 45.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Gundargaz, The Ringing DeepsAlliance and Horde · about 430 yards north
  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 1,100 yards east
  • The Aegis Wall, HallowfallAlliance and Horde · about 1,200 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Storyline

The Machines March to War

Part 8 of 14.

This Questline holds Chapter 3 (Zone 2) of the Max Level Campaign.

Previous: Putting the Works in Waterworks · Next: Shadowvein Extraction

  1. 1A Mysterious Signal
  2. 2Small Friend, Big Plans
  3. 3Factory Recon
  4. 4Back to Base
  5. 5A Plan Comes Together
  6. 6To the Waterworks
  7. 7Putting the Works in Waterworks
  8. 8Elemental Trepidation
  9. 9Shadowvein Extraction
  10. 10We Require More Minerals
  11. 11The Motherlode
  12. 12Back to Where it Began
  13. 13It's Sabotage
  14. 14The Voice of the Speakers

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Putting the Works in WaterworksThe Ringing Deeps · Level 80

    Overly enthusiastic kobolds, angry elementals, and a broken-down power plant. This place is in shambles! Do you spot those large wheels on each side? They should be moving, but they're not. We'll need to get those moving again if we want this place to come back to life.

After this quest

Taken from the storyline's own step order.

  • Shadowvein ExtractionThe Ringing Deeps · Level 80

    I sent Zee-Zee ahead to the Shadowvein extraction site. From what they transmitted back it looks like the area is swarming with rock worms and covered in this... discharge. I gave them an upgrade while we were waiting for you.

The storyline at a glance

The Machines March to War has 14 steps, from A Mysterious Signal to The Voice of the Speakers.

Maps its steps are placed on (steps per map): The Ringing Deeps (13), Dornogal (1).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.