This quest can potentially bug if the world quest Deworming Solution is active. The yellow ? can be seen on the mini map but not when you land on the location. So I waited for about two to three minutes on the target location and that fixed the problem. A friend of mine relogged and that also worked :)
Quest
Shadowvein Extraction
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Use /console reloadui or /way 55.69, 41.07 to meet "Zee-Zee"
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79325))
What to do
Description
I sent Zee-Zee ahead to the Shadowvein extraction site. From what they transmitted back it looks like the area is swarming with rock worms and covered in this... discharge. I gave them an upgrade while we were waiting for you. I don't know how effective it'll be in battle but the results should be shocking for anyone that tries to threaten them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2214 51.5 41.1
Coordinates
- Turn-inThe Ringing Deeps 51.5, 41.1
/way #2214 51.5 41.1 - Objective areaThe Ringing Deeps 43.1, 42.4
/way #2214 43.1 42.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- On the Road about 150 yards
- One Last Story about 150 yards
- Fault Lines about 240 yards
- These Strong Hands about 240 yards
- The Caretaker of Brunwin's Terrace about 350 yards
- Boiling Mad about 430 yards
- Clean Up House about 430 yards
- Duty of Care about 490 yards
- The Common Costume about 490 yards
- Check on the Compiler about 490 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Shadowvein Point, The Ringing Deeps
- Gundargaz, The Ringing Deeps
- Camp Murroch, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Storyline
The Machines March to War
Part 9 of 14.
This Questline holds Chapter 3 (Zone 2) of the Max Level Campaign.
Previous: Elemental Trepidation · Next: We Require More Minerals
- 1A Mysterious Signal
- 2Small Friend, Big Plans
- 3Factory Recon
- 4Back to Base
- 5A Plan Comes Together
- 6To the Waterworks
- 7Putting the Works in Waterworks
- 8Elemental Trepidation
- 9Shadowvein Extraction
- 10We Require More Minerals
- 11The Motherlode
- 12Back to Where it Began
- 13It's Sabotage
- 14The Voice of the Speakers
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Elemental Trepidation
<ZZ-01-47 twitches back and forth, sensors scanning unceasingly. They seem afraid of this area, if they're even capable of feeling fear. Maybe clearing out some of the elementals will set them at ease.>
After this quest
Taken from the storyline's own step order.
- We Require More Minerals
Zee-Zee is ready to help you get the Shadowvein site up and running again.
The storyline at a glance
The Machines March to War has 14 steps, from A Mysterious Signal to The Voice of the Speakers.
Maps its steps are placed on (steps per map): The Ringing Deeps (13), Dornogal (1).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.