You have to take over the robot. If you don't become the robot, drop the quest and try again.
Quest
Factory Recon
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As I attempted to do this quest I got DC'ed and when I logged back in I couldn't continue. Simply drop the quest and reaccept it and try again. Worked perfectly the second time.
Fun Fact: if this happens to you, you will be able to see a body double of yourself sitting next to Brinthe
If you abandoned like me because you DCed, go back here to open the quest again, ZZ-01-47 is located at /way 56.30, 74.84 in The Ringing Deeps
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79024))
What to do
Description
ZZ-01-47 should be able to make its way in there without drawing too much attention. But be careful! These goblins are hungry for raw materials. If they spot our bot, they won't show it mercy.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 52.1 74.9
Coordinates
- Turn-inThe Ringing Deeps 52.1, 74.9
/way #2214 52.1 74.9 - Objective areaThe Ringing Deeps 52.1, 74.8
/way #2214 52.1 74.8 - Objective areaThe Ringing Deeps 53.8, 75.9
/way #2214 53.8 75.9 - Objective areaThe Ringing Deeps 53.8, 77.0
/way #2214 53.8 77.0 - Objective areaThe Ringing Deeps 52.4, 77.6
/way #2214 52.4 77.6 - Objective areaThe Ringing Deeps 54.0, 79.9
/way #2214 54.0 79.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Grotto Grievances about 260 yards
- Mineral Water Woes about 430 yards
- Epicenter about 480 yards
- Ringing in the Deeps about 520 yards
- A Functional Favor about 550 yards
- Antifogmatic about 550 yards
- Undoing the Damage about 550 yards
- Decommissioning Darkness about 550 yards
- A Hint of Fear about 560 yards
- Put On a Good Face about 560 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Camp Murroch, The Ringing Deeps
- Opportunity Point, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 32 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Machines March to War
Part 3 of 14.
This Questline holds Chapter 3 (Zone 2) of the Max Level Campaign.
Previous: Small Friend, Big Plans · Next: Back to Base
- 1A Mysterious Signal
- 2Small Friend, Big Plans
- 3Factory Recon
- 4Back to Base
- 5A Plan Comes Together
- 6To the Waterworks
- 7Putting the Works in Waterworks
- 8Elemental Trepidation
- 9Shadowvein Extraction
- 10We Require More Minerals
- 11The Motherlode
- 12Back to Where it Began
- 13It's Sabotage
- 14The Voice of the Speakers
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Small Friend, Big Plans
I tracked down a distress signal that led me to this little maintenance machine. A curious find, but the real treasure is the defunct war golem facility to the southeast. If we can start producing war golems again we'll be able to contribute to the war effort.
After this quest
Taken from the storyline's own step order.
- Back to Base
Getting this factory up and running will be a challenge, but I think we'll figure out something. Let's head back to Gundargaz and consult with a friend of ours. His mind will be a big help to us here.
The storyline at a glance
The Machines March to War has 14 steps, from A Mysterious Signal to The Voice of the Speakers.
Maps its steps are placed on (steps per map): The Ringing Deeps (13), Dornogal (1).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.