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Quest

The Motherlode

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID80145

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80145))

What to do

StorylineThe Machines March to War, step 11 of 14
Rewards30g 98s, 11,750 XP

Description

<Zee-Zee's internals begin to hum softly as their projector reaches the appropriate operating temperature.>

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 4 mapped points
The Ringing Deeps map showing where to go for The MotherlodeTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2214 51.5 41.1

Coordinates

  • Turn-inThe Ringing Deeps 51.5, 41.1/way #2214 51.5 41.1
  • Objective areaThe Ringing Deeps 54.4, 33.9/way #2214 54.4 33.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 530 yards south-east
  • Gundargaz, The Ringing DeepsAlliance and Horde · about 730 yards north-west
  • Camp Murroch, The Ringing DeepsAlliance and Horde · about 1,100 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 400 yards north-east
  • Objective areaabout 430 yards north-east
  • Objective areaabout 430 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Storyline

The Machines March to War

Part 11 of 14.

This Questline holds Chapter 3 (Zone 2) of the Max Level Campaign.

Previous: We Require More Minerals · Next: Back to Where it Began

  1. 1A Mysterious Signal
  2. 2Small Friend, Big Plans
  3. 3Factory Recon
  4. 4Back to Base
  5. 5A Plan Comes Together
  6. 6To the Waterworks
  7. 7Putting the Works in Waterworks
  8. 8Elemental Trepidation
  9. 9Shadowvein Extraction
  10. 10We Require More Minerals
  11. 11The Motherlode
  12. 12Back to Where it Began
  13. 13It's Sabotage
  14. 14The Voice of the Speakers

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • We Require More MineralsThe Ringing Deeps · Level 80

    Zee-Zee is ready to help you get the Shadowvein site up and running again.

After this quest

Taken from the storyline's own step order.

  • Back to Where it BeganThe Ringing Deeps · Level 80

    <Zee-Zee is ready to head back to the Deepforge Golemworks.>

Other quests with this name

This one: The Ringing Deeps · Level 80.

The storyline at a glance

The Machines March to War has 14 steps, from A Mysterious Signal to The Voice of the Speakers.

Maps its steps are placed on (steps per map): The Ringing Deeps (13), Dornogal (1).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.