You have to touch the three figures on the table! Good luck!
Quest
A Plan Comes Together
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's been 2AM and I had no clue how to make it. Thank you saved my night (morning)
Don't stand on the table. Then you will see the high lighted objects.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79025))
What to do
Description
We have our work cut out for us, {name}. But I think, with Dagran's help, we can break this down and tackle it piece by piece. Why don't you take us through what we've learned so far.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2214 42.9 34.2
Coordinates
- Turn-inThe Ringing Deeps 42.9, 34.2
/way #2214 42.9 34.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Home Is Where the Candle Is same spot
- Into the Machine same spot
- Orientation: Gundargaz same spot
- The High Speaker's Secret same spot
- Pomp and Dire Circumstance same spot
- Cogs in the Machine same spot
- The Bronzebeard Legacy same spot
- The Machine Speakers about 30 yards
- A Wrench in the Works about 50 yards
- Back to Gundargaz about 50 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gundargaz, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
- The Aegis Wall, Hallowfall
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Storyline
The Machines March to War
Part 5 of 14.
This Questline holds Chapter 3 (Zone 2) of the Max Level Campaign.
Previous: Back to Base · Next: To the Waterworks
- 1A Mysterious Signal
- 2Small Friend, Big Plans
- 3Factory Recon
- 4Back to Base
- 5A Plan Comes Together
- 6To the Waterworks
- 7Putting the Works in Waterworks
- 8Elemental Trepidation
- 9Shadowvein Extraction
- 10We Require More Minerals
- 11The Motherlode
- 12Back to Where it Began
- 13It's Sabotage
- 14The Voice of the Speakers
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Back to Base
Getting this factory up and running will be a challenge, but I think we'll figure out something. Let's head back to Gundargaz and consult with a friend of ours. His mind will be a big help to us here.
After this quest
Taken from the storyline's own step order.
- To the Waterworks
Getting the Waterworks up and running is our first objective. Nothing else we do matters if we can't get power to the facility. Meet up with Dagran and ZZ-01-47 once you get there. And try to keep them on the sidelines.
The storyline at a glance
The Machines March to War has 14 steps, from A Mysterious Signal to The Voice of the Speakers.
Maps its steps are placed on (steps per map): The Ringing Deeps (13), Dornogal (1).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.