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Quest

A Plan Comes Together

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID79025

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79025))

What to do

WhereThe Ringing Deeps, around 42.9, 34.2
StorylineThe Machines March to War, step 5 of 14
Rewards15g 49s, 5,900 XP

Description

We have our work cut out for us, {name}. But I think, with Dagran's help, we can break this down and tackle it piece by piece. Why don't you take us through what we've learned so far.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 1 mapped point
The Ringing Deeps map showing where to go for A Plan Comes TogetherTurn-in

In-game waypoint: /way #2214 42.9 34.2

Coordinates

  • Turn-inThe Ringing Deeps 42.9, 34.2/way #2214 42.9 34.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Gundargaz, The Ringing DeepsAlliance and Horde · about 40 yards north
  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 1,200 yards south-east
  • The Aegis Wall, HallowfallAlliance and Horde · about 1,300 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money15 gold49 silver
Experience5,900 XP

Storyline

The Machines March to War

Part 5 of 14.

This Questline holds Chapter 3 (Zone 2) of the Max Level Campaign.

Previous: Back to Base · Next: To the Waterworks

  1. 1A Mysterious Signal
  2. 2Small Friend, Big Plans
  3. 3Factory Recon
  4. 4Back to Base
  5. 5A Plan Comes Together
  6. 6To the Waterworks
  7. 7Putting the Works in Waterworks
  8. 8Elemental Trepidation
  9. 9Shadowvein Extraction
  10. 10We Require More Minerals
  11. 11The Motherlode
  12. 12Back to Where it Began
  13. 13It's Sabotage
  14. 14The Voice of the Speakers

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Back to BaseThe Ringing Deeps · Level 80

    Getting this factory up and running will be a challenge, but I think we'll figure out something. Let's head back to Gundargaz and consult with a friend of ours. His mind will be a big help to us here.

After this quest

Taken from the storyline's own step order.

  • To the WaterworksThe Ringing Deeps · Level 80

    Getting the Waterworks up and running is our first objective. Nothing else we do matters if we can't get power to the facility. Meet up with Dagran and ZZ-01-47 once you get there. And try to keep them on the sidelines.

The storyline at a glance

The Machines March to War has 14 steps, from A Mysterious Signal to The Voice of the Speakers.

Maps its steps are placed on (steps per map): The Ringing Deeps (13), Dornogal (1).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.