I'm glad Sipder added a video. I had tried this quest several times and every time I headed south with the carriage of supplies, the carriage seemed to disconnect itself, so I kept going back and trying again. After watching the video, I realized, it's just a buggy part of the quest and the carriage is actually waiting for you when you get to the Grove of Awakening. Just head there and ignore the fact that the carriage disconnects. What a frustrating quest.
Quest
Rituals of Night
A World of Warcraft quest in Korthia. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The place to put the Oils for the former Night Warriors is in the middle of The Stonewright, Thiernax, and Khaliiq
The Ritual Supplies need to go to the Grove of Awakening which is due South from the Heart of the Forest (45.27, 65.71).
Then you will need to right click on the glowing orbs.
Where you dropped off the Ritual Supplies (45.40, 65.05) you will find a Basket of Flowers to spread around Tyrande Whisperwind <The Night Warrior>; Basket of Incense to put Basket behind Tyrande, and Fae Ritual Oils to put by The Stonewright <Harvester of Wrath>.
Hint: pick up all three items at once.
Hope this is helpful. :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64042))
What to do
Description
Tyrande's time grows short, so we must act quickly. <Ysera frowns in concern.> We had hoped to gather more Night Warriors, but we will have to proceed with who we have and hope it is enough. <Ysera shakes her head, then looks more resolute.> Before we can begin, we must finish preparations for the ritual. Please bring these last few items with you and meet us at the grove.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 45.3 64.8
Coordinates
- Turn-inArdenweald 45.3, 64.8
/way #1565 45.3 64.8 - Objective areaArdenweald 48.3, 53.7
/way #1565 48.3 53.7 - Objective areaArdenweald 45.4, 65.0
/way #1565 45.4 65.0 - Objective areaArdenweald 45.3, 66.1
/way #1565 45.3 66.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Seeds Away! about 20 yards
- I Dreamed A Dream about 20 yards
- Step Into the Life about 50 yards
- Storm's Rest about 60 yards
- Awaken the Dreamer about 80 yards
- Across the Weald about 190 yards
- The Price about 190 yards
- Return to the Den about 230 yards
- Kivarr's Den about 250 yards
- The Broken Spear about 390 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Claw's Edge, Ardenweald
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 57 comments
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Reward details
Reputation: The Wild Hunt +75
Called to serve the Winter Queen in times of dire need, the Wild Hunt assembles the finest huntresses and hunters in all of Ardenweald. In the face of drought and peril, the Wild Hunt stands ready to defend the forest.
Reputation group: Shadowlands.
Other quests in Korthia that reward The Wild Hunt reputation: You Cannot Run (+75), You Cannot Hide (+75), You Can Only Die (+75), Out On the Edge (+75), Back to The Heart (+75), The Power of Elune (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Power of Night
Part 16 of 19.
Previous: Back to The Heart · Next: The Power of Elune
- 8You Can Only Die
- 9Akarek Avenged
- 10Magical Mystery Tour!
- 11Hunting Huln
- 12Mal'appropriated
- 13The Big Squeeze
- 14Out On the Edge
- 15Back to The Heart
- 16Rituals of Night
- 17The Power of Elune
- 18Winter's Sigil
- 19Inform the Primus
Showing steps 8 to 19 of 19.
Also part of: Patch Campaign (part 95 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Back to The Heart
We should hurry back to Ardenweald! You go on ahead and find Ysera. I'll escort the Stonewright there and make sure Huln gets back.
After this quest
Taken from the storyline's own step order.
- The Power of Elune
We have done as much as we can with the time we had. Now we must lend our power to Thiernax and the others, and hope Tyrande survives.
The storyline at a glance
The Power of Night has 19 steps, from A Cry From the Heart to Inform the Primus.
Maps its steps are placed on (steps per map): Maldraxxus (8), Revendreth (5), Heart of the Forest (3), Ardenweald (2).
Steps of this storyline count toward:
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.