Drava'ora is underground entrance /way 71.67 30.79
Quest
You Cannot Hide
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For the tokens, go to 67, 26 and kill the Studious Acolytes there. They respawn very quickly.
There was just the general area of the House of Rituals highlighted on my map. I ended up getting all of the tokens from Studious Acolytes in the area outside the Hall of Cantrips/Grimoirium.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63676))
What to do
Description
There are those who held their affiliation with Kel'Thuzad secret even after he made his move. They too were involved in the fall of my Margrave, and they too shall die. I have one name, Drava'ora, but there are more. Sin'dane had indicated these traitors carry marks of favor. She doesn't know who has them so we'll start killing until we find them. The rest will see the example made.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1536 72.4 30.5
Coordinates
- Turn-inMaldraxxus 72.4, 30.5
/way #1536 72.4 30.5 - Objective areaMaldraxxus 72.5, 30.5
/way #1536 72.5 30.5 - Objective area (centre of the marked area)Maldraxxus 68.0, 29.2
/way #1536 68.0 29.2 - Objective areaMaldraxxus 52.9, 68.7
/way #1536 52.9 68.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- The Pupil Returns about 120 yards
- Designed to Fail about 140 yards
- The Baron's Plan about 140 yards
- The Hall of Tomes about 150 yards
- Necessary Ingredients about 180 yards
- Heart of the Forest about 180 yards
- Cage Free Spores about 180 yards
- Consulting Our Allies about 200 yards
- The Traitor Unmasked about 220 yards
- A Fitting Guise about 400 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- Renounced Bastille, Maldraxxus
- Keres' Rest, Maldraxxus
- Theater of Pain, Maldraxxus
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Wild Hunt +75
Called to serve the Winter Queen in times of dire need, the Wild Hunt assembles the finest huntresses and hunters in all of Ardenweald. In the face of drought and peril, the Wild Hunt stands ready to defend the forest.
Reputation group: Shadowlands.
Other quests in Korthia that reward The Wild Hunt reputation: You Cannot Run (+75), You Can Only Die (+75), Out On the Edge (+75), Back to The Heart (+75), The Power of Elune (+75), Winter's Sigil (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Power of Night
Part 7 of 19.
Previous: You Cannot Run · Next: You Can Only Die
- 2Hunting Amid Houses
- 3Hunting Amid Houses
- 4The Blade in the Night
- 5By Your Leave
- 6You Cannot Run
- 7You Cannot Hide
- 8You Can Only Die
- 9Akarek Avenged
- 10Magical Mystery Tour!
- 11Hunting Huln
- 12Mal'appropriated
- 13The Big Squeeze
Showing steps 2 to 13 of 19.
Also part of: Patch Campaign (part 103 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- You Cannot Run
Zelmany was integral in the fall of my Margrave. Sin'Dane believes he is trying to gather forces loyal to Kel'Thuzad so they might help him in his next plot. We should look for clues to his location and then slay him.
After this quest
Taken from the storyline's own step order.
- You Can Only Die
The last name on my list is a lich named Fal'zinge. Sin'Dane has been keeping a close eye on him to learn more of what Kel'Thuzad is planning next. She wishes for Fal'zinge's execution to be brutal. We will find him in the Exoramas in the House of Rituals.
Quests that require this one
The storyline at a glance
The Power of Night has 19 steps, from A Cry From the Heart to Inform the Primus.
Maps its steps are placed on (steps per map): Maldraxxus (8), Revendreth (5), Heart of the Forest (3), Ardenweald (2).
Steps of this storyline count toward:
Other storylines on the Maldraxxus map
- A Golden Dawn
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- The House of Eyes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.