I had a feeling from the beginning that this was how things were going to go, but it still struck a deep, sad chord when I was proven right. Bye, Willow :(
Quest
I Dreamed A Dream
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
/cry
Why are all the Bastion questlines such sincere, somber affairs?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58995))
What to do
Description
This is quite a ceremony, everyone is here. This ritual is essential to the recreation of the Crest of Ascension and the preservation of Bastion. We owe the Winter Queen and Willowblossom a great debt. Someday, I hope we can repay them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1565 45.2 65.3
Coordinates
- Turn-inArdenweald 45.2, 65.3
/way #1565 45.2 65.3 - Objective areaArdenweald 45.3, 65.6
/way #1565 45.3 65.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- The Power of Elune about 10 yards
- Rituals of Night about 20 yards
- Step Into the Life about 30 yards
- Storm's Rest about 80 yards
- Awaken the Dreamer about 110 yards
- Return to the Den about 210 yards
- Across the Weald about 210 yards
- The Price about 220 yards
- Kivarr's Den about 220 yards
- The Thornspeaker Captive about 390 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Claw's Edge, Ardenweald
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
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Other quests on the Ardenweald map
Storyline
A Vessel of Ardenweald
Part 10 of 13.
Previous: Seeds Away! · Next: A Bittersweet Prize
- 1Meet the Queen
- 2Who Are You Fooling?
- 3Trinkle Trinkle Little Twerp
- 4Getting Backstage
- 5Picking Up Pelagos
- 6Evil Grubbies
- 7Gorm Ruin Everything
- 8The Blue Seed
- 9Seeds Away!
- 10I Dreamed A Dream
- 11A Bittersweet Prize
- 12Heart of the Crest
- 13A New Age
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Seeds Away!
I think we have a problem. Plucking the seed from this root must have shaken some burrowed gorm awake. This isn't good! Grab on to me. I will fly us out of here, but we must stop the gorm before they overrun the local Vorkai defenses!
After this quest
Taken from the storyline's own step order.
- A Bittersweet Prize
I... I don't know what to say. All that is left is to return Willo... the vessel... to Polemarch Adrestes in Bastion. This sacrifice must not be in vain.
The storyline at a glance
A Vessel of Ardenweald has 13 steps, from Meet the Queen to A New Age.
Maps its steps are placed on (steps per map): Ardenweald (10), Bastion (2), Elysian Hold (1).
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.