If you lose your disguise, Lady Moonberry who is following around with you will give you another.
Quest
Mal'appropriated
A World of Warcraft quest in Revendreth. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you have flying, you can click off your disguise and fly from point to point, reapplying your disguise as needed. It makes it much easier. Lady Moonberry is with you to reapply it for you.
You do not need to wear the disguise to collect the sigils. I found it much easier to fly around and pick them up instead of trying to sneak.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64091))
What to do
Description
<The dreadlord catches your eye, wishing to speak. You glance at your companions. Moonberry urges you forward with a mischievous grin. You step as close as you dare.> Free me from this prison, mortal, and you will have my favor. I am aligned with powers greater than these pathetic puppets or their masters. They have no concept of the true forces at work. All I need are the sigils of binding which hold me. The rest I can... take care of. Free me, and you will be granted untold power.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1525 37.8 23.5
Coordinates
- Turn-inRevendreth 37.8, 23.5
/way #1525 37.8 23.5 - Objective area (centre of the marked area)Revendreth 32.6, 25.7
/way #1525 32.6 25.7 - Objective areaRevendreth 37.9, 23.7
/way #1525 37.9 23.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Revendreth map
- Invitation for the Stonewright about 300 yards
- Ember Court: Stoneborn Reserves about 670 yards
- Replenish the Reservoir about 720 yards
- The Master of Lies about 730 yards
- Binding Power about 730 yards
- Strengthening the Bond about 730 yards
- Blinded By The Light about 750 yards
- Return Lost Souls about 750 yards
- The Tithelord about 760 yards
- Neither Enemy nor Ally about 760 yards
Quests whose map markers the client places closest to this one on Revendreth, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Revendreth:
- Dominance Keep, Revendreth
- Sinfall, Revendreth
- Menagerie of the Master, Revendreth
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Wild Hunt +75
Called to serve the Winter Queen in times of dire need, the Wild Hunt assembles the finest huntresses and hunters in all of Ardenweald. In the face of drought and peril, the Wild Hunt stands ready to defend the forest.
Reputation group: Shadowlands.
Other quests in Korthia that reward The Wild Hunt reputation: You Cannot Run (+75), You Cannot Hide (+75), You Can Only Die (+75), Out On the Edge (+75), Back to The Heart (+75), The Power of Elune (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Power of Night
Part 12 of 19.
Previous: Hunting Huln · Next: The Big Squeeze
- 7You Cannot Hide
- 8You Can Only Die
- 9Akarek Avenged
- 10Magical Mystery Tour!
- 11Hunting Huln
- 12Mal'appropriated
- 13The Big Squeeze
- 14Out On the Edge
- 15Back to The Heart
- 16Rituals of Night
- 17The Power of Elune
- 18Winter's Sigil
Showing steps 7 to 18 of 19.
Also part of: Patch Campaign (part 97 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hunting Huln
Huln is somewhere in the area, but the Stonewright isn't letting anyone in to her territory because of the recent, ah, troubles with Dreadlords. The guards won't let anyone in, and they're kicking out anyone who doesn't look like they belong.
After this quest
Taken from the storyline's own step order.
- The Big Squeeze
So our missin' blue got 'imself dragged off to the big squeeze. Fortunately I am wise to the prise. We'll soft foot it in like we work there, find your moose, avoid eye contact with the fangs, and chisel out of 'ere like we're masons. Follow?
The storyline at a glance
The Power of Night has 19 steps, from A Cry From the Heart to Inform the Primus.
Maps its steps are placed on (steps per map): Maldraxxus (8), Revendreth (5), Heart of the Forest (3), Ardenweald (2).
Steps of this storyline count toward:
Other storylines on the Revendreth map
- The Final Atonement
- The Penitent Hunt
- Desire
- Confronting Sin
- The Seal of Contrition
- The Accuser
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.