Well. You better not die, because apparently you can't climb a rope when you're dead. So you can't get back on the ship to find your body and you'll have to rez at the graveyard and take rez sickness and all the damage to your gear. Thanks Blizzard.
Quest
Self Guided Tour
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As of this writing, on EU this quest is broken. The crates contain no loot, thus quest can't be completed.
Well, this one is... fun. I don't know about hunters, but as a warlock, I had to do without with a pet on this one. Every time I summoned my voidwalker, it just dropped through the floor of the ship and down to the ground. I tried summoning on every level of the ship. Didn't matter.
Even better, when I tried to use the parachute to get down, I drifted down at an angle and got stuck on the ship's engine and my chute despawned, leaving me stuck up there. Hmmm, hearth way back to where my hearth is set in Zuldazar and then run all the way back to Nazmir, or drop off the ship to the ground below to my death? Choices, choices...
At least my chute opened. Many other players were flat getting dropped to their deaths because the chute failed.
Posting this on the WoW bug forum as well.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53886))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat 2 targets in Nazmir
- Escape the airship
Nazmir Battleplans x 6- Use the cargo rope to board the airship
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #863 82.8 23.2
Coordinates
- Objective areaNazmir 82.8, 23.2
/way #863 82.8 23.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Field Evaluation about 130 yards
- There Is No Plan "B" about 140 yards
- Revenge: Served Hot about 140 yards
- No Goblin Left Behind about 140 yards
- Head of the Viper about 140 yards
- Pilfering and Fencing about 150 yards
- Protocol Recovery about 580 yards
- Containment Procedure about 580 yards
- Not Fit for This Plane about 590 yards
- Void is Prohibited about 590 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Nazmir:
- Forlorn Ruins, Nazmir
- Gloom Hollow, Nazmir
- Fort Victory, Nazmir
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 14 on Wowhead.
Where this quest fits
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.