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Quest

Seizing Evidence

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 70-73
Quest ID79521

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79521))

What to do

StorylineMerrix and Steelvein, step 2 of 16
Rewards28g 9s, 9,500 XP

Description

Councilward Merrix has authorized trade goods from the Deeps to be transported through this depot. However, we have received a tip that more than crafting materials are being sent and received here. Dornogal observes strict rules about what we trade and with whom. All commerce must serve the Edicts, not the interests of individuals. We do not abide unsanctioned trading. We have started going through the crates here to find smuggled goods, but we haven't found anything--yet. Help us take a look.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 4 mapped points
Isle of Dorn map showing where to go for Seizing EvidenceTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2248 49.7 44.4

Coordinates

  • Turn-inIsle of Dorn 49.7, 44.4/way #2248 49.7 44.4
  • Objective area (centre of the marked area)Isle of Dorn 50.0, 44.9/way #2248 50.0 44.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Dornogal, Isle of DornAlliance and Horde · about 110 yards west
  • Rambleshire, Isle of DornAlliance and Horde · about 1,200 yards north-east
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 1,500 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Merrix and Steelvein

Part 2 of 16.

Previous: How Scandalous! · Next: Withheld Information

  1. 1How Scandalous!
  2. 2Seizing Evidence
  3. 3Withheld Information
  4. 4Something Hidden
  5. 5Report to the Councilward
  6. 6The Councilward's Summons
  7. 7Dornogal's Benefactor
  8. 8Security Through Trade
  9. 9The Market Reeve of the Forgegrounds
  10. 10Opals and Runes
  11. 11The Machine Speakeasy
  12. 12Sedition

Showing steps 1 to 12 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • How Scandalous!Dornogal · Level 70-73

    Did you see anything? I was just at the Forgegrounds picking up a jewelry commission and all of a sudden everyone was shouting like the Coreway was under attack--again. But it was not that... Some peacekeepers were heading towards the depot--where crafting shipments are sent up from the Deeps.

After this quest

Taken from the storyline's own step order.

  • Withheld InformationIsle of Dorn · Level 70-73

    There has to be something we're missing. The tip we received was from a very reliable source. We have no reason to believe we were being misled. The Councilward will want us to get to the bottom of this, and I refuse to disappoint him.

The storyline at a glance

Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.

Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.