the door to his building is at 38.4, 45.8. Blizzard's quest marker on the map will mislead you into thinking it's north of that.
Quest
Seize the Ambassador
A World of Warcraft quest in Ironforge. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For those who dont have coords. Take a left while leaving the chamber of seats There will be 2 iron dwarf guards in front of the house entrance cant miss it.
Take note that this quest ends in the IF Throne Room for a reason, on your way out [npc=1959] offers you the entry quest to Loch Modan. I did that quest before completing this chain, and had to fly to the quarry and walk.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26118))
Requirements
Read from the Blizzard quest API.
What to do
Description
The ambassador's betrayal will long haunt me. You must arrest him before he can do further harm, or worse, before he can escape and start planning the next attack. Ironforge is not safe with Ambassador Slaghammer free inside the city. Take these manacles and go to the Dark Iron embassy. It's just to the north of the High Seat, around the rim of the Great Forge. Arrest Ambassador Slaghammer and return with him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #87 39.1 56.2
Coordinates
- Turn-inIronforge 39.1, 56.2
/way #87 39.1 56.2 - Objective area (centre of the marked area)Ironforge 36.8, 45.4
/way #87 36.8 45.4 - Objective areaIronforge 39.8, 57.4
/way #87 39.8 57.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ironforge map
- Legacy of the Bronzebeard same spot
- Forging the Armor about 80 yards
- Earthen Blessing about 90 yards
- Something Valuable, Perhaps? about 390 yards
- Shards of the Past about 390 yards
- The Plot Thickens about 390 yards
- The Legacy Passed On about 390 yards
Quests whose map markers the client places closest to this one on Ironforge, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Ironforge:
- Ironforge, Dun Morogh
- Kharanos, Dun Morogh
- Gol'Bolar Quarry, Dun Morogh
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 32 comments
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
“That's an oxymoron, lad.”
Reputation: Ironforge +250
This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.
Reputation group: Alliance.
Other quests in Ironforge that reward Ironforge reputation: Reclaimers' Business in Desolace (+75), Gnome Improvement (+250).
Reputation: Gnomeregan +250
The former denizens of Gnomeregan, now living in New Tinkertown and in league with the Alliance.
Reputation group: Alliance.
Other quests in Ironforge that reward Gnomeregan reputation: Find Bingles (+25), Gnome Improvement (+250), A Little Slime Goes a Long Way (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dun Morogh
Part 30 of 30.
Previous: Demanding Answers
- 19The Public Servant
- 20Priceless Treasures
- 21Dealing with the Surge
- 22Entombed in Ice
- 23Dark Iron Scheming
- 24Get to the Airfield
- 25Extinguish the Fires
- 26Rallying the Defenders
- 27Striking Back
- 28Grimaxe's Demise
- 29Demanding Answers
- 30Seize the Ambassador
Showing steps 19 to 30 of 30.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Demanding Answers
So just how did all those Dark Iron warriors end up here, on the doorstep of Ironforge, on the verge of invading our city? Does not 'Empress' Moira, a member of our esteemed Council of Three Hammers, rule the Dark Iron? This cannot have happened without her knowledge and consent.
The storyline at a glance
Dun Morogh has 30 steps, from Beer Basted Boar Ribs to Seize the Ambassador.
Maps its steps are placed on (steps per map): Dun Morogh (28), Ironforge (2).
Other storylines on the Ironforge map
- Dwarven Heritage Armor
- Legion Inscription
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.