Quest
Trouble on the Western Front
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60050))
What to do
Description
The Ashbringer and your fellow Maldraxxi need reinforcements at the western gate. They are barely holding on! Xandria and my kin will reinforce our position here and push forward towards Gharmal. We must make haste to Mograine--without both flanks, we cannot hope to achieve victory.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1536 28.8 38.2
Coordinates
- Turn-inMaldraxxus 28.8, 38.2
/way #1536 28.8 38.2 - Objective areaMaldraxxus 35.4, 26.5
/way #1536 35.4 26.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- Trouble on the Western Front same spot
- Charging The Blade same spot
- Power of the Chosen same spot
- Grave Intent about 30 yards
- Aerial Advantage about 60 yards
- Follow Me about 210 yards
- Crush 'Em All about 240 yards
- Keys to the Ruin about 240 yards
- Ani-Matter Animator about 240 yards
- Rebellious Souls about 260 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- Spider's Watch, Maldraxxus
- The Spearhead, Maldraxxus
- Theater of Pain, Maldraxxus
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
A Golden Dawn
Part 10 of 21.
Previous: An Early End · Next: Charging The Blade
- 5Justice from Above
- 6Dark Developments
- 7Descended
- 8Burn Before Reading
- 9An Early End
- 10Trouble on the Western Front
- 11Charging The Blade
- 12Aerial Advantage
- 13Grave Intent
- 14Power of the Chosen
- 15The End is Now
- 16Pursuit of Justice
Showing steps 5 to 16 of 21.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- An Early End
Within the Hall of Chains lie more constructs that are nearly complete. As we speak, the Margrave's forces work fervently to graft the last pieces of flesh to their horrific visages.
After this quest
Taken from the storyline's own step order.
- Charging The Blade
We can't advance with those juggernauts bombarding our position! I led a strike against the nearest one, but conventional weapons do nothing against their imbued hides. Thankfully, I have an idea.
The storyline at a glance
A Golden Dawn has 21 steps, from Machinations of War to Pride of Place.
Maps its steps are placed on (steps per map): Maldraxxus (21).
Other storylines on the Maldraxxus map
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- The House of Eyes
- Loyal to the Primus
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.