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Quest

Trouble on the Western Front

A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
Quest ID60050

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60050))

What to do

StorylineA Golden Dawn, step 10 of 21
Rewards2g 57s 40c, 1,000 XP

Description

The Ashbringer and your fellow Maldraxxi need reinforcements at the western gate. They are barely holding on! Xandria and my kin will reinforce our position here and push forward towards Gharmal. We must make haste to Mograine--without both flanks, we cannot hope to achieve victory.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Maldraxxus Quest turn-in 2 mapped points
Maldraxxus map showing where to go for Trouble on the Western FrontTurn-inObjective area

In-game waypoint: /way #1536 28.8 38.2

Coordinates

  • Turn-inMaldraxxus 28.8, 38.2/way #1536 28.8 38.2
  • Objective areaMaldraxxus 35.4, 26.5/way #1536 35.4 26.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Maldraxxus map

Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Maldraxxus:

  • Spider's Watch, MaldraxxusAlliance and Horde · about 670 yards north-east
  • The Spearhead, MaldraxxusAlliance and Horde · about 970 yards south-east
  • Theater of Pain, MaldraxxusAlliance and Horde · about 1,500 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 640 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

A Golden Dawn

Part 10 of 21.

Previous: An Early End · Next: Charging The Blade

  1. 5Justice from Above
  2. 6Dark Developments
  3. 7Descended
  4. 8Burn Before Reading
  5. 9An Early End
  6. 10Trouble on the Western Front
  7. 11Charging The Blade
  8. 12Aerial Advantage
  9. 13Grave Intent
  10. 14Power of the Chosen
  11. 15The End is Now
  12. 16Pursuit of Justice

Showing steps 5 to 16 of 21.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • An Early EndMaldraxxus · Level 60

    Within the Hall of Chains lie more constructs that are nearly complete. As we speak, the Margrave's forces work fervently to graft the last pieces of flesh to their horrific visages.

After this quest

Taken from the storyline's own step order.

  • Charging The BladeMaldraxxus · Level 60

    We can't advance with those juggernauts bombarding our position! I led a strike against the nearest one, but conventional weapons do nothing against their imbued hides. Thankfully, I have an idea.

The storyline at a glance

A Golden Dawn has 21 steps, from Machinations of War to Pride of Place.

Maps its steps are placed on (steps per map): Maldraxxus (21).

Other storylines on the Maldraxxus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.