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Quest

Stay of Execution

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
ficholasnorneris+87via Wowhead (opens the original comment in a new tab)

Did you come to this post looking for information on how to get the first Tauren Heritage quest in the chain to show up? Many resources such as this one point to this page's quest and it's associated scenario and mention it as a prerequisite for starting off on your Tauren Heritage journey. I was very, very confused as to why I couldn't start the process for the armor! After some digging, I found out that you must complete the entire Nazjatar main story line to begin the quest chain.

This might seem obvious to some, but figured I'd toss out a link to a handy Wowhead guide with the various steps in the story line - I found out I was still bottlenecked on the beginning quest (accruing 3k follower XP) of the Turning the Tide tab (the final/third tab) in that guide. Hopefully that's helpful to some who haven't completed all of the story yet and want to know where they are in the progression. Happy hunting :)

2
Trollokdamus+43via Wowhead (opens the original comment in a new tab)

Back in Legion, Dark Ranger Lenara was a troop recruiter in the Trueshot Lodge.

After you duel her as any class but hunter, she tells you: Well fought. I yield to your skills. But if you do it as hunter, she actually recognizes you and says: Well fought, Huntmaster! I see you have kept your skills sharp.

This may not be much, but I love such little details.

3
BigRed+18via Wowhead (opens the original comment in a new tab)

This scenario is idiotic if you play it as "team Sylvanas". I can barely accept having to kill lots of guards to get to Baine so that things look plausible. But once one gets there, and the "traitors" are surrounded and unable to get out, I have to kill the various forces, the battle mages, destroy the dampening crystals, and kill the Sunreaver instead of turning on Thrall, Jaina, Saurfang, and Shaw? What exactly is gained from looking "believable" in this situation? If the goal is to let them escape, don't send additional forces. If the goal is to lead them into a trap, don't force me to help them.

Read all 32 on Wowhead ↗

Quest facts

LevelLevel 50
LocationNazjatar, Baine Rescue, Orgrimmar
CategoryHorde War Campaign
Quest ID55779

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55779))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

Come. It is time to save a friend.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazjatar Quest turn-in 1 mapped point
Nazjatar map showing where to go for Stay of ExecutionTurn-in

In-game waypoint: /way #1355 48.4 62.4

Baine Rescue Objective area no plotted point
Orgrimmar Objective area no plotted point

Coordinates

  • Turn-inNazjatar 48.4, 62.4/way #1355 48.4 62.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazjatar map

Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Nazjatar:

  • Newhome, NazjatarHorde · about 50 yards south-west
  • Ekka's Hideaway, NazjatarHorde · about 730 yards north-east
  • Wreck of the Hungry Riverbeast, NazjatarHorde · about 770 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money46 gold80 silver
Experience8,500 XP

Reward details

Currency: Azerite x 1,000

The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Stay of Execution

Part 2 of 5.

Hearing that Baine Bloodhoof will be executed, Lor'themar requests you join a team to infiltrate Orgrimmar and save his life, defying the Warchief's orders.

Previous: Visions of Danger · Next: Old Allies

  1. 1Visions of Danger
  2. 2Stay of Execution
  3. 3Old Allies
  4. 4Old Allies
  5. 5Stay of Execution

Also part of: Lorewalking: Thrall (part 4 of 9).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Visions of DangerLevel 50

    <name>, Spiritwalker Ussoh has revealed a disturbing vision to me regarding Baine Bloodhoof. He has asked that you speak with him as soon as you can. Return to me after. We will have much to discuss.

After this quest

Taken from the storyline's own step order.

  • Old AlliesLevel 50

    Sylvanas was my Ranger-General. I have respected her for millennia. Making this choice is something I have been wrestling with for some time. Baine's death will tear the Horde apart. The Tauren will not stand for it and if they leave, I know they will not be the last. We must save Baine.

Other quests with this name

This one: Horde only · Level 50.

The storyline at a glance

Stay of Execution has 5 steps, from Visions of Danger to Stay of Execution.

Maps its steps are placed on (steps per map): Nazjatar (3), Orgrimmar (2).

Other storylines on the Nazjatar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.