Nazjatar introduction questline for Horde:
1. The Warchief's Order
2. Send the Fleet
3. Upheaval
4. Descent
5. The First Arcanist
6. Fortunate Souls
7. Disruption of Power
8. Dark Tides
9. In Deep
10. Up Against It
11. Stay Low, Stay Fast!
12. A Way Home
Quest
Stay Low, Stay Fast!
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
doing this on my last horde AR alt, and for some reason i got instagibbed by a siege weapon hit en route to the RP cutscene point.
if you fly too far ahead of the npcs at any time, this quest can bug out. drop it and go back to neri to get it again.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55094))
Requirements
Read from the Blizzard quest API.
What to do
Description
It's a straight shot home. We just need to be careful. Neri's rule of survival number six: always be prepared! Let's go!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1355 48.5 62.3
Coordinates
- Turn-inNazjatar 48.5, 62.3
/way #1355 48.5 62.3 - Objective areaNazjatar 41.9, 61.3
/way #1355 41.9 61.3 - Objective areaNazjatar 43.5, 61.5
/way #1355 43.5 61.5 - Objective area (centre of the marked area)Nazjatar 48.1, 62.4
/way #1355 48.1 62.4 - Objective areaNazjatar 37.3, 67.4
/way #1355 37.3 67.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Visions of Danger same spot
- Stay of Execution same spot
- An Abyssal Opportunity about 30 yards
- WANTED: Lady Naz'jess about 40 yards
- WANTED: Commander Sarj'eth about 40 yards
- WANTED: Lady Narjiss about 40 yards
- WANTED: Gler'thogg about 40 yards
- WANTED: Lord Ha'kass about 40 yards
- The Eternal Palace: Pushing the Limits about 40 yards
- The Eternal Palace: We Can Make It Stronger... about 40 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazjatar:
- Newhome, Nazjatar
- Ekka's Hideaway, Nazjatar
- Wreck of the Hungry Riverbeast, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
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Other quests on the Nazjatar map
Reward details
Reputation: The Unshackled +225
Oppressed by the Naga, these refugees have banded together to rise up and seize their freedom.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward The Unshackled reputation: Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Settling In (+75), Scouting the Pens (+75), What Will It Grow? (+50), To Zin-Azshari (+25).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azshara's Trap
Part 9 of 11.
Previous: Up Against It · Next: A Way Home
- 1Upheaval
- 2Descent
- 3The First Arcanist
- 4Dark Tides
- 5Fortunate Souls
- 6Disruption of Power
- 7In Deep
- 8Up Against It
- 9Stay Low, Stay Fast!
- 10A Way Home
- 11Scouting the Palace
Also part of: Welcome to Nazjatar (part 10 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Up Against It
I don't like the sound of that... It sounds like an army! We need to investigate. Try not to draw too much attention as we take a look. If there's an army down there, we'll need to move quickly to find refuge.
After this quest
Taken from the storyline's own step order.
- A Way Home
We can harness the power within this place to open a portal home. I will require your assistance. Isn't this fun? You get to be my assistant! Ah, yes. Just come with me and all you have to do is wave that Heart of Azeroth of yours around. I'll handle the rest.
The storyline at a glance
Azshara's Trap has 11 steps, from Upheaval to Scouting the Palace.
Maps its steps are placed on (steps per map): Nazjatar (11).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Secrets in the Sea
- Turning the Tide
- Allies in Dark Places
- Making a Friend
- Stay of Execution
- Kelya Moonfall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.