This scenario is idiotic if you play it as "team Sylvanas". I can barely accept having to kill lots of guards to get to Baine so that things look plausible. But once one gets there, and the "traitors" are surrounded and unable to get out, I have to kill the various forces, the battle mages, destroy the dampening crystals, and kill the Sunreaver instead of turning on Thrall, Jaina, Saurfang, and Shaw? What exactly is gained from looking "believable" in this situation? If the goal is to let them escape, don't send additional forces. If the goal is to lead them into a trap, don't force me to help them.
Quest
Stay of Execution
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're confused about how to attack the crystals, Jaina will break the shields in phase two, so just focus on killing the guards and mobs. Then Jaina will break the shields; attack each mage and click each crystal, following Jaina counterclockwise.
When you turn the quest in to Lor'themar in Newhome, he quotes this:
"It stops when you turn from one another and walk away..."It was originally said by Taran Zhu in Throne of Thunder questline to both Jaina and Lor'themar after they accidentally met each other at the palace and nearly started a fight. One could say this phrase was the first step to the de-escalation of tension between the Sunreavers and Silver Covenant, and later between Alliance and Horde as a whole.
Considering where the story appears to be heading right now, I would say it's quite fitting that he cites it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55782))
Requirements
Read from the Blizzard quest API.
Description
Baine's time is short. We must act now.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1355 50.9 45.6
Coordinates
- Turn-inNazjatar 50.9, 45.6
/way #1355 50.9 45.6 - Objective areaNazjatar 48.5, 62.2
/way #1355 48.5 62.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Plug the Geysers about 120 yards
- To Soar Like a Ray about 230 yards
- Let the Residue Lead You about 270 yards
- Feed Them All about 280 yards
- Making Kelpberry Wine about 390 yards
- Broken Controller about 430 yards
- Where They Hide about 430 yards
- WANTED: Lord Ha'kass about 460 yards
- WANTED: Lady Naz'jess about 460 yards
- WANTED: Commander Sarj'eth about 460 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazjatar:
- Newhome, Nazjatar
- Ekka's Hideaway, Nazjatar
- The Tidal Conflux, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 39 comments
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Azeritex 1,000
Reward details
Currency: Azerite x 1,000
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Stay of Execution
Part 5 of 5.
Hearing that Baine Bloodhoof will be executed, Lor'themar requests you join a team to infiltrate Orgrimmar and save his life, defying the Warchief's orders.
Previous: Old Allies
- 1Visions of Danger
- 2Stay of Execution
- 3Old Allies
- 4Old Allies
- 5Stay of Execution
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Old Allies
Sylvanas Windrunner was once my ranger-general. Now she is my warchief. Through peacetime and war, I followed her orders. Until now. Baine is a noble soul. His execution would drive a blade into the very heart of the Horde. We must save him, <name>. It is the only way to preserve who we are.
Other quests with this name
This one: Horde only · Level 50.
The storyline at a glance
Stay of Execution has 5 steps, from Visions of Danger to Stay of Execution.
Maps its steps are placed on (steps per map): Nazjatar (3), Orgrimmar (2).
Other storylines on the Nazjatar map
- Welcome to Nazjatar
- Secrets in the Sea
- Turning the Tide
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.