look for "Mole Machine Remote Control" in your bag (or against quest text in list)
Quest
Subterranean Evacuation
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I found Interrogator Xi'pe on the extreme left side of the quest area as you face the beach from the water.
This World Quest comes with a button. If you use the standard UI, it will be next to the quest on the right.
Click this button to get a standard green targeting circle. Target the captives and click; a mole machine will appear, and save the prisoners. If you do this from in the water, and are careful, then you will not have to fight the guards.
Hunter Report: After fighting my way through this quest umpteen times, I finally had my D'oh! moment and evacuated the 10 captives without firing a shot by using Camouflage and heading straight for 5 groups of two prisoners for uncontested evacuations. Still stealthed, I swam a bit from shore to avoid the mobs, mounted my Azure Water Strider (Cammo gone now but who cares), padded across the water to Interrogator Xi'pe, and completed the quest in about 90 seconds.
Any form of stealth should work for other classes. Yes? No? Only my Hunter is at 120 so I can't be certain this time-saver will work for others.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50756))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Kul Tiran Captive freed x 10
- Defeat a target in Zuldazar
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #862 61.7 64.5
Coordinates
- Objective areaZuldazar 61.7, 64.5
/way #862 61.7 64.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The Warchief's Order about 280 yards
- Adapting Our Tactics about 280 yards
- A Trip Across the Ocean about 280 yards
- The Kul Tiras Campaign about 290 yards
- Uniting Zandalar about 290 yards
- The Final Foothold about 290 yards
- The War Cache about 290 yards
- The War Campaign about 290 yards
- With Prince in Tow about 290 yards
- Pushing Our Influence about 290 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Zuldazar:
- Port of Zandalar, Zuldazar
- Seeker's Outpost, Zuldazar
- Tusk Isle, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Where this quest fits
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Wide World of Quests: its criteria name 849 quests, this one included.