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Quest

Subterranean Evacuation

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Gymlea+3via Wowhead (opens the original comment in a new tab)

I found Interrogator Xi'pe on the extreme left side of the quest area as you face the beach from the water.

This World Quest comes with a button. If you use the standard UI, it will be next to the quest on the right.

Click this button to get a standard green targeting circle. Target the captives and click; a mole machine will appear, and save the prisoners. If you do this from in the water, and are careful, then you will not have to fight the guards.

3
skocko+3via Wowhead (opens the original comment in a new tab)

Hunter Report: After fighting my way through this quest umpteen times, I finally had my D'oh! moment and evacuated the 10 captives without firing a shot by using Camouflage and heading straight for 5 groups of two prisoners for uncontested evacuations. Still stealthed, I swam a bit from shore to avoid the mobs, mounted my Azure Water Strider (Cammo gone now but who cares), padded across the water to Interrogator Xi'pe, and completed the quest in about 90 seconds.

Any form of stealth should work for other classes. Yes? No? Only my Hunter is at 120 so I can't be certain this time-saver will work for others.

Read all 4 on Wowhead ↗

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Quest facts

LevelLevel 50
LocationZuldazar
SideAlliance
SharableNo
Added inBattle for Azeroth
Quest ID50756

The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50756))

Requirements

Quest typeWorld Quest

Read from the quest filters in the current retail client build.

Objectives

  • Kul Tiran Captive freed x 10
  • Defeat a target in Zuldazar

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Objective area 1 mapped point
Zuldazar map showing where to go for Subterranean EvacuationObjective area

In-game waypoint: /way #862 61.7 64.5

Coordinates

  • Objective areaZuldazar 61.7, 64.5/way #862 61.7 64.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Zuldazar:

  • Port of Zandalar, ZuldazarHorde · about 400 yards north-west
  • Seeker's Outpost, ZuldazarAlliance and Horde · about 740 yards east
  • Tusk Isle, ZuldazarHorde · about 780 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Community notes from Wowhead · 4 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 4 on Wowhead.

Where this quest fits

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.