So to getPushing Our Influence you need to do two footholds+Island expedition intro quest. As it seems right now is that you can not get the island expedition intro quest if you already have island expedition unlocked on your account.Pushing Our Influence can't be shared so in order to get it you need to make a new battle net account and level up a new character to at least level 40, do two footholds and island expedition intro quest, take your character over to Kul Tiras and relog andPushing Our Influence will pop up and you can turn it in. After that you can transfer that character over to your main account.
PS: Don't pick up or complete The Final Foothold
Quest
Pushing Our Influence
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
After trying to get this quest to pop by relogging in Zandalar, Kul Tiras, and Azeroth, it's become clear this a once per account quest, though I doubt it's by design. This quest will only become available after completing The Azerite Advantage, Island Expedition and Island Expedition, which can only ever be done on one character per account. If you're playing a character on an account that has already done them, or a boosted character, this quest won't become available and you'll have to go straight on to The Final Foothold.
this quest is not showing for me, do i have to complete a different quest before this one?
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53056))
Requirements
Read from the Blizzard quest API.
Description
We have identified a location for a final major foothold in Kul Tiras. Return to the Banshee's Wail to discuss our new mission.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #862 58.4 62.7
Coordinates
- Turn-inZuldazar 58.4, 62.7
/way #862 58.4 62.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The War Cache same spot
- With Prince in Tow same spot
- Time for War same spot
- Our War Continues same spot
- The Day is Won same spot
- A Goblin's Definition of Success same spot
- The Return of Derek Proudmoore same spot
- Through the Front Door same spot
- The Aid of the Tides same spot
- Champion: Lilian Voss same spot
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- Tusk Isle, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Kul Tiras Campaign
Part 6 of 9.
Our partnership with the Zandalari is progressing well. The Alliance, however, are cultivating their own partnership with Kul Tiras and their formidable army. This can't be allowed to happen.
Previous: Deeper Into Kul Tiras · Next: Foothold: Tiragarde Sound
- 1The Kul Tiras Campaign
- 2The Ongoing Campaign
- 3Adapting Our Tactics
- 4The Final Foothold
- 5Deeper Into Kul Tiras
- 6Pushing Our Influence
- 7Foothold: Tiragarde Sound
- 8Foothold: Drustvar
- 9Foothold: Stormsong Valley
Also part of: Gaining a Foothold (part 6 of 42).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Deeper Into Kul Tiras
It is time for us to further our hold on Kul Tiras. Return to the Banshee's Wail. From there we shall plan our next course of action.
After this quest
Taken from the storyline's own step order.
- Foothold: Tiragarde Sound
Tiragarde Sound has lotsa pirates on da coastline. I made contact wit' a first mate of a crew, and she tinks we can take on da captain and get a nice outpost in de process. - Shadow Hunter Ty'jin
Other quests with this name
This one: Horde only · Level 35-60.
The storyline at a glance
The Kul Tiras Campaign has 9 steps, from The Kul Tiras Campaign to Foothold: Stormsong Valley.
Maps its steps are placed on (steps per map): Zuldazar (6).
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.